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	<title>Comments on: Let&#8217;s Talk Defense</title>
	<link>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/</link>
	<description>Look Dead</description>
	<pubDate>Wed, 07 Jan 2009 00:09:09 +0000</pubDate>
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		<title>By: Josh</title>
		<link>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-106869</link>
		<author>Josh</author>
		<pubDate>Wed, 29 Oct 2008 14:54:10 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-106869</guid>
		<description>way too many people have a barricade mentality about defense. You don't know how long zombies will be a threat. And you don't know if its only affecting a certain area. I like the idea of a heavily fortified residential tower. With zip lines to other towers. Ziplines are you best friends. infinitely zombie proof and allows for easy retreat any time.

Blitzkrieg works better than trench warfare. I'll be staying on the move, making large moves in bases every month. (working my way to something permanent, isolated, and able to support life.)</description>
		<content:encoded><![CDATA[<p>way too many people have a barricade mentality about defense. You don&#8217;t know how long zombies will be a threat. And you don&#8217;t know if its only affecting a certain area. I like the idea of a heavily fortified residential tower. With zip lines to other towers. Ziplines are you best friends. infinitely zombie proof and allows for easy retreat any time.</p>
<p>Blitzkrieg works better than trench warfare. I&#8217;ll be staying on the move, making large moves in bases every month. (working my way to something permanent, isolated, and able to support life.)</p>
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		<title>By: Fullcircle</title>
		<link>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-102411</link>
		<author>Fullcircle</author>
		<pubDate>Tue, 14 Oct 2008 21:55:44 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-102411</guid>
		<description>I really have no complaints or ideas for improving this that haven't already been well addressed, except for one.

In the event that the zombies do, somehow, manage to miraculously penetrate down to the "spiral staircase room" or to the adjoining hallway, you're basically screwed if the horde is of a large size.  One they cut you off from you exits, you're cornered.  Sure, you could stand on the stairs and cut them down, or use the narrow hallway to stop them from swarming you, but just because the area is narrow does not make numbers a "moot point".

If there are more zombies than you have bullets, or if there are more zombies than you can handle with your melee weapon (and you only have to screw up once) then all you can really do is go down as far as possible and watch them shamble/fall down the stairs towards you until they reach you (Shaun of the Dead, in the basement of the Winchester).  Or, if you managed to block them off indefinitely (steel doors)  Then you get to sit and wait.
and wait.
and wait.
and run out of supplies.
and wait.
and die.

Now, if at the room at the bottom of those stairs there was, say, an escape tunnel that led away from the base and then up to the surface (not very practical, I know)  Then I could find no fault with this.

Although you' definitely want several different stores of weapons/supplies as you got deeper into the "base"...</description>
		<content:encoded><![CDATA[<p>I really have no complaints or ideas for improving this that haven&#8217;t already been well addressed, except for one.</p>
<p>In the event that the zombies do, somehow, manage to miraculously penetrate down to the &#8220;spiral staircase room&#8221; or to the adjoining hallway, you&#8217;re basically screwed if the horde is of a large size.  One they cut you off from you exits, you&#8217;re cornered.  Sure, you could stand on the stairs and cut them down, or use the narrow hallway to stop them from swarming you, but just because the area is narrow does not make numbers a &#8220;moot point&#8221;.</p>
<p>If there are more zombies than you have bullets, or if there are more zombies than you can handle with your melee weapon (and you only have to screw up once) then all you can really do is go down as far as possible and watch them shamble/fall down the stairs towards you until they reach you (Shaun of the Dead, in the basement of the Winchester).  Or, if you managed to block them off indefinitely (steel doors)  Then you get to sit and wait.<br />
and wait.<br />
and wait.<br />
and run out of supplies.<br />
and wait.<br />
and die.</p>
<p>Now, if at the room at the bottom of those stairs there was, say, an escape tunnel that led away from the base and then up to the surface (not very practical, I know)  Then I could find no fault with this.</p>
<p>Although you&#8217; definitely want several different stores of weapons/supplies as you got deeper into the &#8220;base&#8221;&#8230;</p>
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		<title>By: --</title>
		<link>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-98155</link>
		<author>--</author>
		<pubDate>Tue, 30 Sep 2008 19:41:03 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-98155</guid>
		<description>Underground transportation sites could, theoretically be converted into an excellent zombie base. One key issue is the fact that underground mass transit are intended to be as easy as possible for anything to get in and out. Therefore, convert turnstiles into six-foot-thick steel doors with all sorts of strong and effective locks and bars, and also block off entrance between underground and upperground with similar doors, to create a double-door barrier. After all, two is better than one. In addition, there are countless entrances, meaning one infested area doesn't necessarily destroy all. Of course, this brings up the issue of maintaining all these exits. The answer would be perhaps be separate guilds, each maintaining one station. Guilds that are close together may join together, forming clans, and ultimately, all these groups form a network that maintains the whole thing base together. The only issue might be inter-guild warring, which is fairly inevitable, but zeds knocking at your door tends to deter that kind of nonsense.</description>
		<content:encoded><![CDATA[<p>Underground transportation sites could, theoretically be converted into an excellent zombie base. One key issue is the fact that underground mass transit are intended to be as easy as possible for anything to get in and out. Therefore, convert turnstiles into six-foot-thick steel doors with all sorts of strong and effective locks and bars, and also block off entrance between underground and upperground with similar doors, to create a double-door barrier. After all, two is better than one. In addition, there are countless entrances, meaning one infested area doesn&#8217;t necessarily destroy all. Of course, this brings up the issue of maintaining all these exits. The answer would be perhaps be separate guilds, each maintaining one station. Guilds that are close together may join together, forming clans, and ultimately, all these groups form a network that maintains the whole thing base together. The only issue might be inter-guild warring, which is fairly inevitable, but zeds knocking at your door tends to deter that kind of nonsense.</p>
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		<title>By: ico</title>
		<link>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-92816</link>
		<author>ico</author>
		<pubDate>Thu, 18 Sep 2008 06:22:12 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-92816</guid>
		<description>I think what would make this perfect is if there were some sort of escape tunnel to another exit far away. If anybody remembers the Brenden Frasier movie Blast from the Past, they were in there for like thirty years. It can obviously store alot of food and it looks big enough for you to grow a garden for even more food.</description>
		<content:encoded><![CDATA[<p>I think what would make this perfect is if there were some sort of escape tunnel to another exit far away. If anybody remembers the Brenden Frasier movie Blast from the Past, they were in there for like thirty years. It can obviously store alot of food and it looks big enough for you to grow a garden for even more food.</p>
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		<title>By: Avery Hayes</title>
		<link>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-54699</link>
		<author>Avery Hayes</author>
		<pubDate>Tue, 22 Jul 2008 02:47:20 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-54699</guid>
		<description>@Weev
Agh, I always forget about nature. That'd suck to be in that and then get hit by a quake.</description>
		<content:encoded><![CDATA[<p>@Weev<br />
Agh, I always forget about nature. That&#8217;d suck to be in that and then get hit by a quake.</p>
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		<title>By: Weev</title>
		<link>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-53863</link>
		<author>Weev</author>
		<pubDate>Sat, 19 Jul 2008 05:08:18 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-53863</guid>
		<description>@Avery Hayes - Good idea on the stilts, However, Nature is a...
 Earthquakes, mudslides, tornadoes, Hurricanes, all things that happen regularly, would negate much of what you had built!  Think deep on this one, even with reinforced stilts the nightmare of a natural disaster such as a tornado would simply destroy all you had worked for, and even worse, put you dangerously close to those shuffling below.
@Let's Talk Defense -  A underground missle silo would require a lot of mainenence, and a solid mechanical background to keep it running, so, unless you built it yourself, much of the time, you would be finding faulty lines and moving throughout your base.

Pro's - A underground missle silo, properly supplied and converted to a bomb shelter, would indeed provide much shelter and security to those who live within.  Those living undead would find it hard to get into such a place, and would leave you, and your fellow survivors, plenty of time to think of the next step.

Con's - As I said before, upkeep and maintence of said facility, would be a hard job, leaving you with little free time to do other tasks, such as monitoring the radio's, and jerry rigging your current defences with newer, and more convienient solutions.  As with most gateway solutions, including the more ingenious ones, would be actually detrimental to your cause if you are detected.  Those undead menances would at first be few and managable, but as time goes on, more and more would crowd at your doorway, eventually leading to the worst possible scenario...A Zombie Horde.

Wrapup - For long term self preservation, a large underground missle base would be almost impregnable, and your grey matter would be safe from those above, however, the technical side of things would eventually catch up to you, and you had better be prepared to face the envitability of opening that hatch, and finding yourself in a world of trouble.</description>
		<content:encoded><![CDATA[<p>@Avery Hayes - Good idea on the stilts, However, Nature is a&#8230;<br />
 Earthquakes, mudslides, tornadoes, Hurricanes, all things that happen regularly, would negate much of what you had built!  Think deep on this one, even with reinforced stilts the nightmare of a natural disaster such as a tornado would simply destroy all you had worked for, and even worse, put you dangerously close to those shuffling below.<br />
@Let&#8217;s Talk Defense -  A underground missle silo would require a lot of mainenence, and a solid mechanical background to keep it running, so, unless you built it yourself, much of the time, you would be finding faulty lines and moving throughout your base.</p>
<p>Pro&#8217;s - A underground missle silo, properly supplied and converted to a bomb shelter, would indeed provide much shelter and security to those who live within.  Those living undead would find it hard to get into such a place, and would leave you, and your fellow survivors, plenty of time to think of the next step.</p>
<p>Con&#8217;s - As I said before, upkeep and maintence of said facility, would be a hard job, leaving you with little free time to do other tasks, such as monitoring the radio&#8217;s, and jerry rigging your current defences with newer, and more convienient solutions.  As with most gateway solutions, including the more ingenious ones, would be actually detrimental to your cause if you are detected.  Those undead menances would at first be few and managable, but as time goes on, more and more would crowd at your doorway, eventually leading to the worst possible scenario&#8230;A Zombie Horde.</p>
<p>Wrapup - For long term self preservation, a large underground missle base would be almost impregnable, and your grey matter would be safe from those above, however, the technical side of things would eventually catch up to you, and you had better be prepared to face the envitability of opening that hatch, and finding yourself in a world of trouble.</p>
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		<title>By: Avery Hayes</title>
		<link>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-48682</link>
		<author>Avery Hayes</author>
		<pubDate>Fri, 11 Jul 2008 20:00:55 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-48682</guid>
		<description>Data Byte Bruce has a very good point in his P.S.: If you light a zombie on fire, all you've done is turned an undead brain-eating monstrosity into an undead brain-eating monstrosity that's on FIRE. It would take too long to burn, especially if it's already to close.

I had an idea that's a lot more cost-effective than finding/buying a missile silo, but the structure is going to look pretty retarded pre-invasion. Post, though, it'll be a life saver.

The basic idea is like a home that has stilts, but the stilts are instead angled into the ground and reinforced with some strong-ass metal so that not even an accidental explosion from some source could break it. The idea is that you've got a rope ladder (or something similar) that can be lowered by a survivor to help other survivors up, as well as a strong pulley-basket system to easily get supplies up so that someone won't have to carry them on the ladder. There would be two stories, the second having several "arms" of some kind of strong material that extends out several yards from the house (an extra stilt to help stabilize them?) so that a sniper (or any gun for that matter) can have an easier time of getting a head shot.

The last thing for the house is iffy and costly. A grenade hatch dead center in the house, small enough so that crap can't accidentally fall through it, that would enable the use of explosive force to move any dead bodies that begin to pile up. (Or, hell, reinforce the bottom of the house with something inflammable and just burn the bodies.)

thoughts?

Also, Jordan: While I agree that such a building would be awesome to have, it's just not realistic for anybody whos not filthy rich.</description>
		<content:encoded><![CDATA[<p>Data Byte Bruce has a very good point in his P.S.: If you light a zombie on fire, all you&#8217;ve done is turned an undead brain-eating monstrosity into an undead brain-eating monstrosity that&#8217;s on FIRE. It would take too long to burn, especially if it&#8217;s already to close.</p>
<p>I had an idea that&#8217;s a lot more cost-effective than finding/buying a missile silo, but the structure is going to look pretty retarded pre-invasion. Post, though, it&#8217;ll be a life saver.</p>
<p>The basic idea is like a home that has stilts, but the stilts are instead angled into the ground and reinforced with some strong-ass metal so that not even an accidental explosion from some source could break it. The idea is that you&#8217;ve got a rope ladder (or something similar) that can be lowered by a survivor to help other survivors up, as well as a strong pulley-basket system to easily get supplies up so that someone won&#8217;t have to carry them on the ladder. There would be two stories, the second having several &#8220;arms&#8221; of some kind of strong material that extends out several yards from the house (an extra stilt to help stabilize them?) so that a sniper (or any gun for that matter) can have an easier time of getting a head shot.</p>
<p>The last thing for the house is iffy and costly. A grenade hatch dead center in the house, small enough so that crap can&#8217;t accidentally fall through it, that would enable the use of explosive force to move any dead bodies that begin to pile up. (Or, hell, reinforce the bottom of the house with something inflammable and just burn the bodies.)</p>
<p>thoughts?</p>
<p>Also, Jordan: While I agree that such a building would be awesome to have, it&#8217;s just not realistic for anybody whos not filthy rich.</p>
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		<title>By: Data Byte Duce</title>
		<link>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-41188</link>
		<author>Data Byte Duce</author>
		<pubDate>Mon, 23 Jun 2008 08:16:34 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-41188</guid>
		<description>Ok folks, before it all kicks off go buy a copy of The Zombie Survival Guide by Mr. Max Brooks. 

There are some good ideas on this page, but most are impractical. The odd of you even having access to an unused missle base are VERY low (even if you live in North Dakota).

No matter where you go you are only "safe" for a limited amount of time. The best way to avoid zombies is to avoid populated areas. Dont forget that zombies arent your only threat, in times of crisis people go batshit insane. If I knew you had a bunker, Id make my way in (under guise as a survivor), take what I needed, and leave you for zombie food.

When it all kicks off you probably wont see me, but my machete and I will be carving out an exsistance far away from the general populace.

Good luck with your towers, your airlocks, and your 1/2 mile deep hole (ha ha ha ha ha).

- Data Byte Duce

P.S.- If you light a zombie on fire it dosent stop them. It just makes them into a moaning, stinking, flesh hungry torch. So try and keep em away from the curtins right ;-).</description>
		<content:encoded><![CDATA[<p>Ok folks, before it all kicks off go buy a copy of The Zombie Survival Guide by Mr. Max Brooks. </p>
<p>There are some good ideas on this page, but most are impractical. The odd of you even having access to an unused missle base are VERY low (even if you live in North Dakota).</p>
<p>No matter where you go you are only &#8220;safe&#8221; for a limited amount of time. The best way to avoid zombies is to avoid populated areas. Dont forget that zombies arent your only threat, in times of crisis people go batshit insane. If I knew you had a bunker, Id make my way in (under guise as a survivor), take what I needed, and leave you for zombie food.</p>
<p>When it all kicks off you probably wont see me, but my machete and I will be carving out an exsistance far away from the general populace.</p>
<p>Good luck with your towers, your airlocks, and your 1/2 mile deep hole (ha ha ha ha ha).</p>
<p>- Data Byte Duce</p>
<p>P.S.- If you light a zombie on fire it dosent stop them. It just makes them into a moaning, stinking, flesh hungry torch. So try and keep em away from the curtins right ;-).</p>
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		<title>By: Jordan</title>
		<link>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-36765</link>
		<author>Jordan</author>
		<pubDate>Mon, 16 Jun 2008 02:16:41 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-36765</guid>
		<description>How's this:

Build a series of towers connected to underwater facilities in a large system of lakes, that way you get the benefits of the towers and the submarine facilities along with the benefits of a resisting network of human beings. Combine that with sound-dampening and incinerators along the edges of the towers and you've got a great defense.</description>
		<content:encoded><![CDATA[<p>How&#8217;s this:</p>
<p>Build a series of towers connected to underwater facilities in a large system of lakes, that way you get the benefits of the towers and the submarine facilities along with the benefits of a resisting network of human beings. Combine that with sound-dampening and incinerators along the edges of the towers and you&#8217;ve got a great defense.</p>
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		<link>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-31846</link>
		<author>jugar video poker internet</author>
		<pubDate>Sun, 08 Jun 2008 01:52:22 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2007/08/23/lets-talk-defense/#comment-31846</guid>
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		<content:encoded><![CDATA[<p><strong>jouer au poker online&#8230;</strong></p>
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