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	<title>Comments on: Five Things to Consider When Preparing Your Zombie Defense Base</title>
	<link>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/</link>
	<description>Look Dead</description>
	<pubDate>Tue, 06 Jan 2009 19:21:11 +0000</pubDate>
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		<title>By: GonzoTheBurner</title>
		<link>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-120670</link>
		<author>GonzoTheBurner</author>
		<pubDate>Thu, 01 Jan 2009 11:25:21 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-120670</guid>
		<description>Everybody has good ideas, and it seems that most of us spend alot more time thinking about fortifications than probabely anything else. 
I say if you plan on holding out, stick to the country hills- more ammo, less zombies more space and natural resources ( and its more likely the surviing locals in such locations are more selfsustaining and self sufficient). 

If you can't get out, I say head to your nearest hardware store. It has many invaluable materials inside a well built structure of steel and concrete. You could hold out for a long time. Barricade all the weak points. You can even get vehicles in the large chain stores because they have huge bay scrolling steel doors. You can house a large group of people inside- even build small dwellings or sleep high on the massive steel shelves. And don't forget all the plants and seeds you can take to the roof tops and grow food. The plants attract birds, which can be trapped and eaten for meat. The possibilities for long term Z-Defense are as infinite as they are evident.

Ive already scoped out the Lowes in my hometown as the perfect long term fortress against the undead. It's in veiw of a grocerey store, the highway, a walmart, a sam's club, traintracks and the airport. Ain't I lucky?

Of course you've got to pick your spot based on what you have near you, and I'm sure there are all kinds of factories and cathedrals that are way better options for each individual. The great thing is that you think about it and already have a place to go in mind before the chaos and the screaming ensues.</description>
		<content:encoded><![CDATA[<p>Everybody has good ideas, and it seems that most of us spend alot more time thinking about fortifications than probabely anything else.<br />
I say if you plan on holding out, stick to the country hills- more ammo, less zombies more space and natural resources ( and its more likely the surviing locals in such locations are more selfsustaining and self sufficient). </p>
<p>If you can&#8217;t get out, I say head to your nearest hardware store. It has many invaluable materials inside a well built structure of steel and concrete. You could hold out for a long time. Barricade all the weak points. You can even get vehicles in the large chain stores because they have huge bay scrolling steel doors. You can house a large group of people inside- even build small dwellings or sleep high on the massive steel shelves. And don&#8217;t forget all the plants and seeds you can take to the roof tops and grow food. The plants attract birds, which can be trapped and eaten for meat. The possibilities for long term Z-Defense are as infinite as they are evident.</p>
<p>Ive already scoped out the Lowes in my hometown as the perfect long term fortress against the undead. It&#8217;s in veiw of a grocerey store, the highway, a walmart, a sam&#8217;s club, traintracks and the airport. Ain&#8217;t I lucky?</p>
<p>Of course you&#8217;ve got to pick your spot based on what you have near you, and I&#8217;m sure there are all kinds of factories and cathedrals that are way better options for each individual. The great thing is that you think about it and already have a place to go in mind before the chaos and the screaming ensues.</p>
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		<title>By: ZAC Admin</title>
		<link>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-114021</link>
		<author>ZAC Admin</author>
		<pubDate>Sat, 13 Dec 2008 18:50:48 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-114021</guid>
		<description>&lt;i&gt;"have you ever noticed they can never get past chainlink fance"&lt;/i&gt;

That is until there are so many that the sheer volume allows them to penetrate the fencing.  Not the best solution for long term stationary defense.</description>
		<content:encoded><![CDATA[<p><i>&#8220;have you ever noticed they can never get past chainlink fance&#8221;</i></p>
<p>That is until there are so many that the sheer volume allows them to penetrate the fencing.  Not the best solution for long term stationary defense.</p>
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		<title>By: Ryan Williams</title>
		<link>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-113944</link>
		<author>Ryan Williams</author>
		<pubDate>Sat, 13 Dec 2008 06:37:05 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-113944</guid>
		<description>when watching zombie movies, have you ever noticed they can never get past chainlink fance. my friends and i discovered this about a year ago. so just surround your house with chaonlink fence and you're good</description>
		<content:encoded><![CDATA[<p>when watching zombie movies, have you ever noticed they can never get past chainlink fance. my friends and i discovered this about a year ago. so just surround your house with chaonlink fence and you&#8217;re good</p>
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		<title>By: Nicky</title>
		<link>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-110931</link>
		<author>Nicky</author>
		<pubDate>Thu, 20 Nov 2008 21:53:18 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-110931</guid>
		<description>Barricading houses.. I'm more for geologically isolated areas at first, then poke around for a look when things have died down a bit. 

I believe the country I live in has been described already here as a place with fjords and mountains, as such I have a advantage I suppose. My family has maintained a cabin of sorts in the 'back end' of nowhere as my better half claimed the first time I dragged him there. It has been there for around 90 years or so, though around ten years ago it was more or less rebuilt from scratch, with materials airlifted by helicopter. 
It is quite sturdy and has two stoves that run on oil (I lack the proper translation for the type), it is stocked with three 200 liter barrels\drums(?) of said oil that we top off with 10-15liter cans that we bring with us whenever we go there. And... Almost literally tons of dried and canned food. We carry new types of stuff we want to try out 
up there... But eat maybe 1\4 of it, and top of the menu with fishing or hunting grouse if the season is right. 
Pretty much voila, instant hideout. Granted, the airlifting of supplies and actual rebuilding of the place was paid for and done by most of the family. I expect there will be others there when z's hit the fan. Considering the sharp decline of entries in the 'guest book' over the last six or so years, I think it won't be too crowded. Well, eight or nine people can sleep there comfortably as it stands now.
Best thing is, you can get there from my house with four, maybe five days of mountain hiking after half an hour walk through loosely populated area, we have done it a couple of times and even once at winter. With six hour drive, it's around ten hours hike. Terrain is pretty rough but.. Worth it.

It seems I cannot quite avoid making huge blocks of text.
And sorry about the guesswork here and there, my english is a bit patchy.

Anyway, I feel I have access to a very good hideout, but I do live in a loosely populated area near some wonderfully difficult terrain for Z's, so I guess it is not all that universal. Even so, this is possible for anyone. Well, maybe not the helicopter part, that did take a few people cashing in. 

But then, being that far out in nowhere might not be needed? 
There is one more question, in the initial panic, should this not be a good time for a prepared person to sneak away while the Z's are on sensory overload from screaming, running and sweating people?
Sure it is dangerous, but blockade up, and try to relocate later, and you may find yourself the only thing they can be attracted to by my logic.

Ok, done &#62;.&lt;I&gt;</description>
		<content:encoded><![CDATA[<p>Barricading houses.. I&#8217;m more for geologically isolated areas at first, then poke around for a look when things have died down a bit. </p>
<p>I believe the country I live in has been described already here as a place with fjords and mountains, as such I have a advantage I suppose. My family has maintained a cabin of sorts in the &#8216;back end&#8217; of nowhere as my better half claimed the first time I dragged him there. It has been there for around 90 years or so, though around ten years ago it was more or less rebuilt from scratch, with materials airlifted by helicopter.<br />
It is quite sturdy and has two stoves that run on oil (I lack the proper translation for the type), it is stocked with three 200 liter barrels\drums(?) of said oil that we top off with 10-15liter cans that we bring with us whenever we go there. And&#8230; Almost literally tons of dried and canned food. We carry new types of stuff we want to try out<br />
up there&#8230; But eat maybe 1\4 of it, and top of the menu with fishing or hunting grouse if the season is right.<br />
Pretty much voila, instant hideout. Granted, the airlifting of supplies and actual rebuilding of the place was paid for and done by most of the family. I expect there will be others there when z&#8217;s hit the fan. Considering the sharp decline of entries in the &#8216;guest book&#8217; over the last six or so years, I think it won&#8217;t be too crowded. Well, eight or nine people can sleep there comfortably as it stands now.<br />
Best thing is, you can get there from my house with four, maybe five days of mountain hiking after half an hour walk through loosely populated area, we have done it a couple of times and even once at winter. With six hour drive, it&#8217;s around ten hours hike. Terrain is pretty rough but.. Worth it.</p>
<p>It seems I cannot quite avoid making huge blocks of text.<br />
And sorry about the guesswork here and there, my english is a bit patchy.</p>
<p>Anyway, I feel I have access to a very good hideout, but I do live in a loosely populated area near some wonderfully difficult terrain for Z&#8217;s, so I guess it is not all that universal. Even so, this is possible for anyone. Well, maybe not the helicopter part, that did take a few people cashing in. </p>
<p>But then, being that far out in nowhere might not be needed?<br />
There is one more question, in the initial panic, should this not be a good time for a prepared person to sneak away while the Z&#8217;s are on sensory overload from screaming, running and sweating people?<br />
Sure it is dangerous, but blockade up, and try to relocate later, and you may find yourself the only thing they can be attracted to by my logic.</p>
<p>Ok, done &gt;.<i></i></p>
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		<title>By: Erin</title>
		<link>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-109533</link>
		<author>Erin</author>
		<pubDate>Thu, 13 Nov 2008 18:16:57 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-109533</guid>
		<description>This is the plan I came up with, and sent to my friend Loki;

"ZOMBIE PLAN
Okay, As I see it, we have 3 actual houses as options; yours, mine, and Sara's. She's with us. My house has no second story, but it's built solidly, and there is a well /inside/ the house. There is also a /very/ difficult to access attic, but there's only one entrance, and escape would be difficult. not to mention, it would be terrible in there; hot, wet, no supplies. Attic is the last resort, when absolutely all else has failed. One plus to my place is it's built on a hill, so we'd be able to see zombies a /long/ way away. We should use my place if we have a long time to prepare; it could be quite zombie-proof if given a week or so of solid, hard work. Looting would be difficult, as would be any form of getting new supplies.

Your house is a no-go. It's in the city, and cities will be burning. (toxic fumes, also smoke+ur breathing problems = no) also, the high population around your area will be zombie food in no time. Get out of there and bring supplies. If all else fails, we could hold out there for a few days, but it's a bad location, and the house doesn't hold many advantages over any other house in the city.

Sara's house seems like our best bet. It's in a rural neighborhood, so we'd basically be a large band of ppl out in the middle of nowhere. Sara's house is a good zombie trap; lots of ways into the first story, but only one staircase into the second. we'd hold up there and block the staircase with everything we could. second story is great because there is incredibly easy access to the roof, and the roof folds in on itself many times; there are places on it you can hide where no one on the ground can see. We'd be able to get into their attic as well, but it's so much more advantageous than mine. still the one-way in, one-way out difficulty, but i think we could get onto the roof from it, and then escape down a nearby tree is possible. Also, Her home is near/in a forest like yours is, but her forest goes deeper. i figure it would hinder undead progress because of the undergrowth tripping them up.

As far as supplies go, you'd be our first lifeline. bring your car as full of food and such as you can get it. if possible, bring weapons. I have multiple shotguns/riffles, and /really/ good aim. like /seriously/ good aim. I'd bring those with me. also, i'd bring my bb-gun. it may not seem effective, but i can distract beings with low intelligence with it; when i was protecting our pecan crop (for fun) at the old farm, i discovered shooting squirrels on the butt made them turn around to see what hit them. also, we could strategically place metal pans, and i could shoot them without wasting real bullets (same distraction technique, only with sound)

As for people, as I see it, we have 5 or 6 people; me, you, sara, sandi, and laurie, possibly sandi's boyfriend Oscar too. Laurie works well in a crisis psychologically, but I have quick plan implementing skills, for lack of a better word. Laurie tends to hesitate. Laurie would be in charge of groups of people, like a sort of general. It may be presumptuous, but I place myself in charge of our group; I'm the common link, and I have the sort of leadership-in-a-crisis skills that can only be developed when your only other able working partner with large animals has a /freeze/ panic instinct.(dad) You may not have ever been in this sort of situation with me, but this is where i shine. I'd need your help with morale and suppressing group panic. If one of our group died, Sara would need both our help to pull herself together and keep going. I can suppress it until after we're out of the danger zone, but Sara or Laurie or Sandi might break down. Sara will be our covert op. She's sneaky, small, quick, and has proven her ability to sneak around in the woods unnoticed. We send her out for local area work. Sandi will be a major fighter; she's still young and doesn't completely grasp all of the english language, but she's tough and fierce. Give her a machetti and she's lethal. As for going out and fetching supplies, I'd put Oscar up to that task. he's a /great/ driver, and i trust him to come back quickly and alive.

Okay, as for fighting, here's how i'd arm people. I would work with long-range weapons. In hand-to-hand combat I can disable, but not kill (I know my limits well there) Sandi would have some sort of bladed weapon, ideally a machetti. You'd ideally be outfitted with multiple small-but-powerful handguns, preferably silenced. Laurie would be an ideal flamethrower-user, but it would be hard to obtain one. Laurie would lead the local people into battle very well. Honestly, she might be the first to die. Sara needs a sword. a /big/ sword. Like a Claymore or something. I know you have one somewhere.

Honestly, the local people are our redshirts.

Fire would pose a serious threat to us and our hideout. I don't know what we could do except run.

Barbed wire could be a useful resource, we could quickly make our house impossible for zombies to approach, but we could get over it quickly."

Anyone see any glaringly obvious holes? Any advise? We need to perfect this plan.</description>
		<content:encoded><![CDATA[<p>This is the plan I came up with, and sent to my friend Loki;</p>
<p>&#8220;ZOMBIE PLAN<br />
Okay, As I see it, we have 3 actual houses as options; yours, mine, and Sara&#8217;s. She&#8217;s with us. My house has no second story, but it&#8217;s built solidly, and there is a well /inside/ the house. There is also a /very/ difficult to access attic, but there&#8217;s only one entrance, and escape would be difficult. not to mention, it would be terrible in there; hot, wet, no supplies. Attic is the last resort, when absolutely all else has failed. One plus to my place is it&#8217;s built on a hill, so we&#8217;d be able to see zombies a /long/ way away. We should use my place if we have a long time to prepare; it could be quite zombie-proof if given a week or so of solid, hard work. Looting would be difficult, as would be any form of getting new supplies.</p>
<p>Your house is a no-go. It&#8217;s in the city, and cities will be burning. (toxic fumes, also smoke+ur breathing problems = no) also, the high population around your area will be zombie food in no time. Get out of there and bring supplies. If all else fails, we could hold out there for a few days, but it&#8217;s a bad location, and the house doesn&#8217;t hold many advantages over any other house in the city.</p>
<p>Sara&#8217;s house seems like our best bet. It&#8217;s in a rural neighborhood, so we&#8217;d basically be a large band of ppl out in the middle of nowhere. Sara&#8217;s house is a good zombie trap; lots of ways into the first story, but only one staircase into the second. we&#8217;d hold up there and block the staircase with everything we could. second story is great because there is incredibly easy access to the roof, and the roof folds in on itself many times; there are places on it you can hide where no one on the ground can see. We&#8217;d be able to get into their attic as well, but it&#8217;s so much more advantageous than mine. still the one-way in, one-way out difficulty, but i think we could get onto the roof from it, and then escape down a nearby tree is possible. Also, Her home is near/in a forest like yours is, but her forest goes deeper. i figure it would hinder undead progress because of the undergrowth tripping them up.</p>
<p>As far as supplies go, you&#8217;d be our first lifeline. bring your car as full of food and such as you can get it. if possible, bring weapons. I have multiple shotguns/riffles, and /really/ good aim. like /seriously/ good aim. I&#8217;d bring those with me. also, i&#8217;d bring my bb-gun. it may not seem effective, but i can distract beings with low intelligence with it; when i was protecting our pecan crop (for fun) at the old farm, i discovered shooting squirrels on the butt made them turn around to see what hit them. also, we could strategically place metal pans, and i could shoot them without wasting real bullets (same distraction technique, only with sound)</p>
<p>As for people, as I see it, we have 5 or 6 people; me, you, sara, sandi, and laurie, possibly sandi&#8217;s boyfriend Oscar too. Laurie works well in a crisis psychologically, but I have quick plan implementing skills, for lack of a better word. Laurie tends to hesitate. Laurie would be in charge of groups of people, like a sort of general. It may be presumptuous, but I place myself in charge of our group; I&#8217;m the common link, and I have the sort of leadership-in-a-crisis skills that can only be developed when your only other able working partner with large animals has a /freeze/ panic instinct.(dad) You may not have ever been in this sort of situation with me, but this is where i shine. I&#8217;d need your help with morale and suppressing group panic. If one of our group died, Sara would need both our help to pull herself together and keep going. I can suppress it until after we&#8217;re out of the danger zone, but Sara or Laurie or Sandi might break down. Sara will be our covert op. She&#8217;s sneaky, small, quick, and has proven her ability to sneak around in the woods unnoticed. We send her out for local area work. Sandi will be a major fighter; she&#8217;s still young and doesn&#8217;t completely grasp all of the english language, but she&#8217;s tough and fierce. Give her a machetti and she&#8217;s lethal. As for going out and fetching supplies, I&#8217;d put Oscar up to that task. he&#8217;s a /great/ driver, and i trust him to come back quickly and alive.</p>
<p>Okay, as for fighting, here&#8217;s how i&#8217;d arm people. I would work with long-range weapons. In hand-to-hand combat I can disable, but not kill (I know my limits well there) Sandi would have some sort of bladed weapon, ideally a machetti. You&#8217;d ideally be outfitted with multiple small-but-powerful handguns, preferably silenced. Laurie would be an ideal flamethrower-user, but it would be hard to obtain one. Laurie would lead the local people into battle very well. Honestly, she might be the first to die. Sara needs a sword. a /big/ sword. Like a Claymore or something. I know you have one somewhere.</p>
<p>Honestly, the local people are our redshirts.</p>
<p>Fire would pose a serious threat to us and our hideout. I don&#8217;t know what we could do except run.</p>
<p>Barbed wire could be a useful resource, we could quickly make our house impossible for zombies to approach, but we could get over it quickly.&#8221;</p>
<p>Anyone see any glaringly obvious holes? Any advise? We need to perfect this plan.</p>
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		<title>By: Ármann Snær Erlingsson</title>
		<link>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-109299</link>
		<author>Ármann Snær Erlingsson</author>
		<pubDate>Wed, 12 Nov 2008 17:41:43 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-109299</guid>
		<description>Oh ico a church is definably not a good location, hoards and hoards of bible thumpers will come there trying to pray for their survival, so it will be crowded and panicky. But i guess if you happen to find an empty church it could make for a fine fort.</description>
		<content:encoded><![CDATA[<p>Oh ico a church is definably not a good location, hoards and hoards of bible thumpers will come there trying to pray for their survival, so it will be crowded and panicky. But i guess if you happen to find an empty church it could make for a fine fort.</p>
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		<title>By: Dr Who</title>
		<link>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-105638</link>
		<author>Dr Who</author>
		<pubDate>Sun, 26 Oct 2008 02:34:40 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-105638</guid>
		<description>I'm talking long term.  Alot of people here have fine short term plans.  And your short term plans really have alot of variability depending on you, those with you, the area you live in, and how far along into the breakout you are when you realize what is happening.  My plans really consist of getting out of where I live (A suburb of Houston, Tx).  But even how I do that will a variable until I'm there in that moment.  For instance, do I catch on early or do I find out when everyone else does and have to work around the mass panic?  Both of those really have completely different plans.  Is it just me and my family or do I have other people with me?  What are their skills, any combat experience?  Realistically, other than very general plans, the first few weeks to the first month is not going to have much in the way of set in stone plans.  Your reactions in the first days will probably be a "which isn't the worst idea?".  There are too many things that you would have to take into effect to have any worthwhile plan.  Just be flexable and be smart.  Once things settle down, THEN make plans.

“Zed’s dead baby, Zed’s dead.” - Butch</description>
		<content:encoded><![CDATA[<p>I&#8217;m talking long term.  Alot of people here have fine short term plans.  And your short term plans really have alot of variability depending on you, those with you, the area you live in, and how far along into the breakout you are when you realize what is happening.  My plans really consist of getting out of where I live (A suburb of Houston, Tx).  But even how I do that will a variable until I&#8217;m there in that moment.  For instance, do I catch on early or do I find out when everyone else does and have to work around the mass panic?  Both of those really have completely different plans.  Is it just me and my family or do I have other people with me?  What are their skills, any combat experience?  Realistically, other than very general plans, the first few weeks to the first month is not going to have much in the way of set in stone plans.  Your reactions in the first days will probably be a &#8220;which isn&#8217;t the worst idea?&#8221;.  There are too many things that you would have to take into effect to have any worthwhile plan.  Just be flexable and be smart.  Once things settle down, THEN make plans.</p>
<p>“Zed’s dead baby, Zed’s dead.” - Butch</p>
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		<title>By: pheonix</title>
		<link>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-105077</link>
		<author>pheonix</author>
		<pubDate>Sat, 25 Oct 2008 05:12:45 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-105077</guid>
		<description>hey Dr. who
 
     thats a good idea really it is but you need consider time, supplies, and fatigue. We need to come up with somithng practical and something that works quick and effective</description>
		<content:encoded><![CDATA[<p>hey Dr. who</p>
<p>     thats a good idea really it is but you need consider time, supplies, and fatigue. We need to come up with somithng practical and something that works quick and effective</p>
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		<title>By: Dr Who</title>
		<link>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-103417</link>
		<author>Dr Who</author>
		<pubDate>Tue, 21 Oct 2008 16:09:52 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-103417</guid>
		<description>First, forget your house.  Unless you live in a country type area most people will live in urban and suburban areas.  These will catch fire and burn, the fire departments will have too much on thier hands and get overwhelmed quickly.  Burning cities will be horrendously toxic.  Get as far away as possible.  Once there, find as many survivors as you can and start a palasade wall.  Use whatever you can, and built it quickly.  Don't proof the wall against people as your foe is uncoordinated and will have severe trouble climbing, if it can climb at all.  an 8 ft high wall is plenty tall enough.  Build a second wall, defence in depth.  If your first wall is breached or collapses you have a backup.  Towers allow you to see a nd shoot further.  Clear the area around your fortress.  Any area you don't plan on EVER using to farm can be cleared permenately by pouring salt onto the ground.  Plants will die and not grow after the first rain once you've salted the ground.  Clear fields of fire make for easier defence.  Coral them, using cattle fencing you can herd zombies into areas where you have AP mines. 

Remember your enemy has advantages and weaknesses.  They are relentless, hard to kill, are not bothered or scared by anything, and have numbers.  They are also stupid, slow, easy to manipulate, have no tactical sense, and are uncoordinated.  Attack the weakpoints, defend against the strong points.  With a decent enough wall, enough supplies, and strong will, you can stay alive forever.  Your greatest asset is your intelligence.  It is what has brought humans to the top of the food chain and it is what will keep us there.</description>
		<content:encoded><![CDATA[<p>First, forget your house.  Unless you live in a country type area most people will live in urban and suburban areas.  These will catch fire and burn, the fire departments will have too much on thier hands and get overwhelmed quickly.  Burning cities will be horrendously toxic.  Get as far away as possible.  Once there, find as many survivors as you can and start a palasade wall.  Use whatever you can, and built it quickly.  Don&#8217;t proof the wall against people as your foe is uncoordinated and will have severe trouble climbing, if it can climb at all.  an 8 ft high wall is plenty tall enough.  Build a second wall, defence in depth.  If your first wall is breached or collapses you have a backup.  Towers allow you to see a nd shoot further.  Clear the area around your fortress.  Any area you don&#8217;t plan on EVER using to farm can be cleared permenately by pouring salt onto the ground.  Plants will die and not grow after the first rain once you&#8217;ve salted the ground.  Clear fields of fire make for easier defence.  Coral them, using cattle fencing you can herd zombies into areas where you have AP mines. </p>
<p>Remember your enemy has advantages and weaknesses.  They are relentless, hard to kill, are not bothered or scared by anything, and have numbers.  They are also stupid, slow, easy to manipulate, have no tactical sense, and are uncoordinated.  Attack the weakpoints, defend against the strong points.  With a decent enough wall, enough supplies, and strong will, you can stay alive forever.  Your greatest asset is your intelligence.  It is what has brought humans to the top of the food chain and it is what will keep us there.</p>
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		<title>By: Fullcircle</title>
		<link>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-102404</link>
		<author>Fullcircle</author>
		<pubDate>Tue, 14 Oct 2008 21:40:18 +0000</pubDate>
		<guid>http://www.zombiesarecoming.com/2008/02/05/five-things-to-consider-when-preparing-your-zombie-defense-base/#comment-102404</guid>
		<description>Just a quick thought for barricades:

Are you using those interior doors?
If you're in, say your own house (or someone else's) and don't have access to any useful-looking barricading materials, a decent idea would be to remove some'all of your interior doors (closets , the bathrooms, the bedrooms, etc.) and use those for a nice quick barricade.  Interior doors aren't as sturday as exterior doors, but in a pinch this should work.

Also shelving and drawers (when broken into individual boards) can do the trick.</description>
		<content:encoded><![CDATA[<p>Just a quick thought for barricades:</p>
<p>Are you using those interior doors?<br />
If you&#8217;re in, say your own house (or someone else&#8217;s) and don&#8217;t have access to any useful-looking barricading materials, a decent idea would be to remove some&#8217;all of your interior doors (closets , the bathrooms, the bedrooms, etc.) and use those for a nice quick barricade.  Interior doors aren&#8217;t as sturday as exterior doors, but in a pinch this should work.</p>
<p>Also shelving and drawers (when broken into individual boards) can do the trick.</p>
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