The Bang Theory: Explosives, Force Multiplier or Dinner Bell

Using explosives against the undead has been brought up on a number of occasions. Several times among a group of fellow zombie hunters I have discussed the possible use of such weapons and whether or not they would be effective, or just ringing the dinner bell.On the whole the conclusions that have been reached in these BS session over beer, pool, and munchies, is that for the most part explosives are more likely a liability than a useful weapon. In most cases.
- Grenades: One of the weapons that has its roots back to the first uses of gunpowder it is a fixture on the battlefields of today. The little balls of boom explode and throw a hailstorm of tiny pieces of shrapnel out in every direction. (Actually its out and up, unless it explodes in the air) Against the undead they simply do not have the killing power since a zombie’s brain must be destroyed, blowing fragments of metal through the body may at best cripple it, only slowing down, and at worst a fragment, after going through a zombie may injure a team member. In the end grenades are simply too must of a liability in the field of battle against the undead. That does not, however, in certain scenarios that they will on be of use, simply that they are not the omnipotent weapons that you see in movies and video games.
- Mines: Antipersonnel landmines should be completely ignored since most of them are designed to maim and not kill. Antitank mines should likewise be ignored since they require too great a weight to be placed on them to be detonated, and I don’t believe we will be facing six ton zombies. Mines like the claymore, and its brethren, the directional mines, however, do have uses. Think of a massive shotgun, if you must. Since they can be placed at a certain height they can be set up to fire a head level and if deployed correctly can very well become a force multiplier. Getting the zombies to bunch up in an alley with the mines placed at head level should be easy, acquiring the mines may not.
- Bombs: Since most zombie outbreaks will be small, unless the outbreak is in a large city, bombs rank up there as overkill on the highest order. Fun perhaps but most likely useless. Unless the outbreak is in a large building or shelter and there is no hope of survivors this option should be completely ignored, just make sure you tell that to the government, since they will likely be the first to want to call in air support in these situations.
- Nukes: The biggest of all bombs, and while it is unlikely that anyone will simply come across one in the field they should be addressed non the less. Simply put these are weapons that are of last resort when all hope is lost and zombies surround you, not in hordes, but millions. To call in a tactical nuke on a city because of a zombie outbreak is madness. Fortunately we have intelligent people in power to make those decisions. Makes, you want to build an underground compound doesn’t it.
In the end, with the exceptions of the extremes of the category, explosives should be deployed with great thought, using them without regard or as first choice weapon will likely result in more harm than good. In the end the situation dictates the use.
Stay safe. Stay informed. Stay alive.
Comments (34)









Death or Glory on 14 Jun 2008 at 7:34 am #
My readiness group has discussed this a fair amount, and we came to the conclusion that there are only a few times when anti-personnel explosives would come in handy :
1. Building full of Zed where they are pretty well contained. a couple solid structural explosions and the building may well come crumbling down on their heads. Or, if you have a enough, a great deal of grenades or the like chucked in through windows, while perhaps not killing all of them, will probably do enough to cripple most and limit the threat. This could also work as a diversion for other zombies, since the noise will likely attract them, while you make a hasty escape.
2. In the event that the unthinkable, but honestly not improbable, happens, and a team member is bitten, our group has decided that if explosives are available, that person will say his/her goodbyes, strap a bomb on their chest with a detonator either in their control or in the main groups control, pick up a simple blunt or edged weapon, and head out into the hordes. This, of course, only works if they can get far enough away from your safety structure so as not to blow it up, but if the infected teammate was able to draw a large group into a small building, they could help provide a distraction for the rest of the team to run, destroy a fair number of Zeds, and rest in peace knowing they will never come shambling back to munch on other team members.
Sad situation, but in a zombie outbreak, you gotta be ready to do things you never thought possible, like machete your zombie-turned Mom, lover, friend, and/or child, etc., and even take your own life for the betterment of the group.
Platinum on 14 Jun 2008 at 11:48 am #
I’m good with crippling them. Maybe take a leg off (or two). Then I won’t have to shoot them. I can just walk up and use a sledge. But this limits the types of explosives I can use.
Grenades: Mostly useless. Best used in a tripwire cripple/maim situation.
AP Mines: I must disagree with you on this one. In a fortified position, these will be invaluable first string defense. A maimed shuffler shuffles a lot slower, making it easier to dispose of. But these will also be a problem for other survivors. Mark their position somehow. It’s doubtful that zombies will reason out what the little red flags mean.
Anti-Vehicle mines: Useless. Unless they learn to drive.
Bombs/Nukes: I’m in complete agreement here. Last ditch only. The only thing I disagree with is, quote “Fortunately we have intelligent people in power to make those decisions.” This is open to debate.
Kain - ZAC Weapon Consultant on 14 Jun 2008 at 2:38 pm #
Pltinuam you missed the sarcasm in that comment, especially if you read the next sentence “Makes, you want to build an underground compound doesn’t it.” I was not giving the government any credit in the matters.
Death or Glory I fully agree with the idea of a bomb vest for those infected and among my group we too have said that it would be a viable option, if the materials are available. I would much rather go out with a band than a whimper, and have no desire to by put down like a ailing dog. The lyrics below should say that.
“They won’t get me they won’t get me thought they never cease to try
they won’t get me they won’t get me I would rather fight and die
they won’t get me they won’t get me well my friend will they get you?
when they get you when they get you tell me what are you gonna do?”
Dropkick Murphys - The Gauntlet
Benoist on 14 Jun 2008 at 9:51 pm #
No, no, no…
You got everything wrong!
You only speaked about frag grenades, when in RL there are TONS of tipes. For example there is the HE, High Explosive, which doesn’t produce shrapnel and blows all that’s in a 5m radious (other things between 5-15 meter would be injured).
Ok course they are more heavy since they are used for blow up light vehicles, but they are effective against infantry too (in this case, zombies).
Another thing that you got worng, AP mines. There are mines and mines, if you read about the first mines you will see that those had more explosive and produced shrapnel. Nowdays the Genova convention made them less fatal, but there’re mines with a lots of explosive in them.
You can also change the trigger of a AP into a AT mine, then you will blow up those zombies sky high.
Claymores are a good chise, but as you said, you will only take a 20% of the horde, but you will slow the another percent.
The other two, yeah, air raids would be pretty useless and if you wipe all the infected with nukes you will have a very big wasteland.
But what about napalm? You could burn them to dead or until you destroy all their mobility.
rukasu on 15 Jun 2008 at 2:09 pm #
humm…
ive been folowing the site for a while and i think that if you setted up some traps like for example wire up some anti tank mines and when zombies are on top of them throw a big rock at them so the mines blow up could prove very usefull
also to benoist i think you got some points but my guess is that burn the zombies is a bad idea remember the only thing worst than a zombie is a zombie on fire becouse not only it can hurt you
it can start a fire if it gets in a buliding and i think FIRE+OUTBREAK=ALMOST SURE DEAD
sorry if i missed some words or i placed them in a bad order (i speak spanish)
Platinum on 15 Jun 2008 at 6:40 pm #
Benoist, I didn’t get it wrong, young padawan. HE nades are in the same boat as frags…unless you get a really well aimed, well timed throw, they’re pretty much useless. But just as useable in a tripwire situ.
Mines…same thing. Cripples, large fragments mean more slower zombies. Maybe cover it with gravel, glass, or ball bearings.
Geneva conventions only apply to living combatants and noncombatants. Undead get no special treatment.
Kain, you’re right. Sorry. Disagreement retracted 8)
(ps know anybody good with cement that can keep a secret 8D )
Kain - ZAC Weapon Consultant on 15 Jun 2008 at 8:26 pm #
Mines are designed to cripple that’s why next too useless, and more explosives does not mean a better kill ratio. Plus antitank mines can weight ten pounds plus. I ain’t going to lug those around.
And Platinumc actually I do know a guy hauls concrete for a living, good ol’ boy, and my brother in law is in construction, though I don’t trust the SOB much farther than I can throw him. Have you considered a fifty five gallon drum and acid?
“They won’t get me they won’t get me thought they never cease to try
they won’t get me they won’t get me I would rather fight and die
they won’t get me they won’t get me well my friend will they get you?
when they get you when they get you tell me what are you gonna do?”
Dropkick Murphys - The Gauntlet
Benoist on 15 Jun 2008 at 11:48 pm #
Of course you ain’t going to carry an AP mine anywhere, it’s only for defence. If you have to move, well, bullet’s and food are more important, but if you find a truck full of them, you can have a nice defense.
You could also use Bouncing Bettys, those bastards cut you in half, so now you have very cripple zombie.
When I talk about HE grenades I talk about the fat and bigs, this are like a smoke grenade but a little wider and heavier (1-2Kg) and it explode at impact, you only have to aim.
A propane tank (yes, it’s from the awful remake of Dawn of the Dead) when shot, would make a big fire ball (and giving you walking fireballs) or it would explode killing, or crippling zombies?
rukasu on 16 Jun 2008 at 3:13 pm #
mabye crippling zds is not the best idea (remember crawlers are harder to see in some areas) i would reccomend leaving them alone OR completly destroy them if you cripple a zombie (althrough it’ll be slowler) it will also be harder so see in darkness or high pastures so i reccomend this:
NO FIRE BASED EXPLOSIVES: molotovs or propane tanks or even some kinds of granades. Remember ZOMBIES DON’T FEEL PAIN so you can throw them a truck full of burning gas and that wont stop them
NO CRIPPLING: zombies are harder to see if they are low so you better aim just for the head imagine you are in a field at night and with high pastures would it be easier to see a walking zombie or a crawler?
ACIDS WORK:(diary of the dead) that melts meat and bone so if you are surrounded in your school go th the lab inmediatly arm yourself with scarpels, screwdrivers or something capable to go into a school and start throwing clorhidric acid to them(or any other acid most of them are corrosive)
remember zombies dont feel pain they only kill or die
so aim for the brain
rukasu on 16 Jun 2008 at 3:15 pm #
sorry i made a mistake in the acids part its not “capable of going into a school” its “capable of going into a skull”
Kain - ZAC Weapon Consultant on 16 Jun 2008 at 6:26 pm #
Benoist, my naïve boy, crippling a zombie does NOT negate the threat from said zombie. Forcing them to craw to you may mean that they are slower, but it does not in any way make them less of a threat. In fact they could become a great threat. You might say you’ll simply walk up to them and club them with a hammer, or something along those lines. But you fail to understand that while those crippled ones fall to the ground, those you dispatch with a rifle fall on top of it, you flee through the killing field after the battle, go there to collect unexploded ordinance, whatever. Those hidden zombies grab you and that as they say is all you wrote.
Grenades, the same argument, you will cripple a zombie. Perhaps a thermalberic grenade in a small room would work but a frag even a large frag is not going to turn the tide of battle. And a 2 kilogram grenade weighs nearly a pound. Think of how much more zombies you could kill with the ammo you could carry instead of a single grenade let alone five or more grenades.
Listen to rukasu he has the right idea, a crippled zed is still as dangerous if not more so than a fully functional zed.
“They won’t get me they won’t get me thought they never cease to try
they won’t get me they won’t get me I would rather fight and die
they won’t get me they won’t get me well my friend will they get you?
when they get you when they get you tell me what are you gonna do?”
Dropkick Murphys - The Gauntlet
Greyclaw on 18 Jun 2008 at 7:21 am #
To keep with topic here, the other question posed is will explosives act as a dinner bell to the undead. I think this poses a pretty good question. I think it’s been established that the effectiveness of such weapons is fairly limited, unless you place things in specific ways for specific situations, but that severely limits their uses. On the other hand, would the undead coming shuffling to the sound of an explosion?
The undead react quite well to the sounds and sight of people and/or vehicles, but there are a few good examples of disinterest in explosions. A prime example is Romero’s Land of the Dead, where they use fireworks to distract the zeds. It doesn’t lure them, just distracts them, and eventually, they became disinterested, prefering to go after the far more plentiful human food supply. At best you *might* attract a few slightly more intelligent undead, but I think most would be largely disinterested. That being said, once the undead have largely exhausted a local food supply, a series of explosions might be enough to at least get their attention to head in your general area, thus posing a greater risk of discovery.
Can anyone else think of other good examples supporting or disproving this theory?
Greyclaw on 18 Jun 2008 at 7:24 am #
An additional note
Reviewing the ‘Riddling the Undead’ thread brought up a good point. Gunfire does seem to attract the undead. Perhaps on some level the undead are able to distinguish a deliberate gunshot sound from a potentially incidental explosion (ie fire reaching a propane tank)?
Platinum on 23 Jun 2008 at 5:41 am #
Then remote detonated explosions could be used as a distraction? Or perhaps as “bait” for a larger, controlled eradication (i.e. napalm a box canyon once full of animated, rotting corpses).
I’m not for just setting a zombie on fire, but if it burns down to the skeleton…..
Death or Glory on 23 Jun 2008 at 9:36 pm #
I’m betting that if a gunshot can attract them, so can an explosion. Good thing to keep in mind. However, I guess we’ll only know when we blow up the Starbucks down the road after Zack comes shambling into your city.
I was just thinking, and while this may be a bit off the topic of explosions, fire has been a major point of discussion on this thread. While not all bombs are incendiary, I think fire can be more of an asset than some give it credit. This is not to say its not a fickle mistress, since it can kill you faster than a zombie, since we deal with smoke inhalation, while fire can only stop them after full body decimation.
However, incendiary bombs or other devices may be good for a few occasions. First, when on the move, especially at night. Having a perimeter of incendiary devices ready could make leaving a leafy or grassy campsite a fiery non-grave for Zack, if you lit/blew the devices right before or after you left (assuming remote detonation might be an option). Also, keep in mind that while remote detonation may be too advanced for you, DELAYED detonation is as technologically advanced as a cigarette. Light it, attach it to a fuse so that when it burns down to the butt, it lights the fuse, and BOOSH. A cigarette will take about a minute or two to burn like this, giving you some time to bail, and Zack some time to get to the BBQ party before it lights up.
Now, burning a human, or even zombie body is not easy task. Think how long it takes to cook a turkey all the way to the center. Now, add seven minutes for every pound… or something like that, and a lard-ass Zed is gonna take some time to burn. Which brings up my next point: Houses. The normal home is full of accelerants, wood, cloth, and what can even be make-shift explosives. My point is, leave a loud stereo, yappy dog, or the whiny guy from the group, inside a house with all the doors open and watch Zed flow in, then torch the place with some sort of remote, or even (if there is an archer in the group), a flaming arrow. Houses go up fast if you leave a pile of charcoal lighter fluid, perfume, and hairspray near an incendiary explosion source.
Now, these things may seem useful only on the offense. This is because fire is a bitch for defense. Who wants a flaming zombie beating on your well-fortified front door and lighting your safe-house on fire? But, there is one time when you might (and if you have read my comment on the top of this list, you may know where I am going.): You are over-run, locked in a small room, where you hopefully have a firearm and some way to make fire. You know whats coming, and you are gonna die, so light up the bed/curtains/clothes/whatever, smash out a window for air flow (if Zed hasn’t already), make a tons of noise to attract as many as you can inside, then pull the trigger on that firearm for the last time. You are dead, the house burns, and becomes a giant roaster for all the zombies you could pack in there. We as a community MUST be ready to end our own lives for the betterment of the rest of our group, and even the world. One less Zed is one less to bite your wife/husband/brother/teammate/child after you are no longer there to protect them. Why not take as many of those bastards you can with you when you go?
Staying safe, informed, and alive is Priority #1, but if the time comes to bite the bullet, make sure a bunch of Zed bite it along with you, and also that you don’t ever get back up.
Kasper on 25 Jun 2008 at 5:17 am #
Generally I’m not too fond of using precious time on low-efficiency tricks, but a resource you won’t be bringing along ought to be used, if there’s time. Just a small contribution:
Pack the “ineffective” explosives into a nook somewhere, if you can somehow place it with water or concrete behind it, that is better. The antitank mine just might be affected by the frag grenade, and so on. Keep the explosives at a height of about 5-6 feet, put a few ceramic, glass, or small-metal items in front, and you basically have a very unstable rifle. Some basic pipe bombs emulate this effect.
I’m not saying it’s optimal, but assuming limited resources in a crisis, it’s no good to waste a free shot before running for your next shelter.
Also, collapse stuff on the zombies with the explosives, buildings, trees, to gain time when escaping. Assuming they have a sense of smell, burning things behind you might buy time. The general noise of the fire should also serve to hide your footsteps, but alas obscures the groans of zombies as well.
Rufomagus on 02 Jul 2008 at 8:39 pm #
Don’t disrespect the Claymore - 700 highly motivated stainless steel ball bearings moving at speed are not be laughed at! Think Zombie mince and you get the idea. Effective range 50m, wounding range of 250m.
The detonation is a through a shaped C4 charge with produces and oval shape with the majority of force directed forward (approximately 75%) unless it is up against something very solid, like armour plate, thick granite block, re-enforced concrete.
When Claymore Mines are daisy chained together, one M57 firing device can initiate several claymore mines.
By the way they are stainless steel so as to meet with the requirements of the Geneva Convention - don’t want your enemy combatants to get an infection and die do we!
Put one in a tunnel say for a best case example and all those ball bearing bouncing around will just add to the killing power!
jediwannabe1 on 09 Jul 2008 at 12:10 am #
Intelligent people to make those choices? BAH! that’s a laugh. They’ll be thinking, “hey, I’m not there and there are zombies there, blow it all to hell!” Politics are nothing but lies and cowardice, and the high ranking military officers are going to be basing all their bomb-tossing decisions on numbers and statistics instead of what seems right and fair.
jediwannabe1 on 09 Jul 2008 at 12:11 am #
I say we call THEM zombies too and shoot them in the head.
jacob on 19 Jul 2008 at 8:17 am #
well it seems to me that explosives would be useless anyways because if u dont destroy the brain they are still kicking and grenades the outer shell turns into shrapnel and if its on the ground what are the chances of it making it to the skull mines could criple bombs eh could have mixed effects
instruisto on 21 Jul 2008 at 9:21 am #
Gunpowder is not needed for a real man (e.g., Bruce Campbell, Chuck Norris, the Rock, Gilgamesh) to defend against zombies.
However, if women or children may be left undefended while the men go out for a bit of undead smashing fun anti-personnel mines are a good idea. Just have the women keep the kids inside.
Saka on 22 Jul 2008 at 11:39 pm #
ok so i have a variation on this question. Assuming that we would have time to fortify a medium sized building, like a firestation, against a decent amout of fire. Couldnt fire be one of the better defensive weapons?
Saka on 22 Jul 2008 at 11:40 pm #
instruisto u forgot bruce lee
instruisto on 22 Jul 2008 at 11:56 pm #
Saka, I will never forget Bruce Lee, it was only a partial list.
Fire is one of the traditional means of defeating the undead. Greek fire was originally invented for that very reason.
Platinum on 24 Jul 2008 at 11:18 am #
Bruce Campbell without gunpowder?
This is my boomstick! sounds much better than, “look at my shiny club.”
8)
Blitz Haigen on 30 Jul 2008 at 10:39 pm #
I like the bit on claymores, ball-bearing claymores would be excellent for fighting zombies that might surround a building or encampment. However, they would have to be placed at a general head height because people, and therefore zombies, come in many different sizes.
I would think that the best use for a bomb would be to signal across long distances. Yes, you may run into the fact that zombies would figuratively rush to the site of detonation, but a tripwire mine set up at the very edge of an important perimeter might give early warning about a possible attack.
Another fun thought running around in my head would be to capture some zombies, rig ‘em with enough C4 to choke a horse, and release them into a crowd of their undead brethren. You then provide bait at a strategic point so that they draw together into a veritable moshpit of zombies and hit the switch.
Angryvikingman on 09 Aug 2008 at 4:04 am #
In the case of explosives, let us consider the differences in human and zombie physiology. Humans are vulnerable to shrapnel, burns, ect., and zombies aren’t. In theory anyway. If you want to make an affective anti-zombie explosive device, then you need something that zombies are weak against. Since the brain must be destroyed to effectively kill a zombie, then you only need a small amount of the right combination of chemicals to produce a corrosive explosive. If any of you have played the Resident Evil games, think Acid rounds for the grenade launcher. Also, thermite grenades would be a great substitute for regular frag grenades. Thermite will burn through a body in seconds. To that end, I suggest that you set up some remote monitoring stations around your compound, safe house, pillow fort, ect. Having done that, you can make an electronic firing board like the ones used for large fireworks displays, and wire acid or thermite bomb packs around your perimeter. Mix and match as you desire. Thermite components and acidic compounds are easily obtainable from your local wal-mart, or other large retail stores. To make explosives, just get stump remover for the KNO3 (potassium nitrate, salt peter) and mix proper components for black powder. Lets be real, none of you are going to be able to get your hands on military grade explosives. Do you have tons of ammonium perchlorate laying around your house? No, didnt think so. If you have a way to funnel zombies into a bottle neck, so much the better, but if you dont its ok. Open areas can be rigged by using fence posts, or sticks driven into the ground if you’re in a pinch. The higher to head height you can mount these things the better, but its not absolutely necessary. In fact, if you manage to burn off arms or legs, then its not so bad. After the carnage is over, you can go out and mop up the area pretty easily. If the zombie cant grab you, or walk, then it isnt so much of a threat. Take your time and kill them as you see fit with your favorite hand to hand combat weapon. If they cant get you, then there’s no need to waste ammo on them. If you have a field with high grass, then burn that crap down. Don’t limit your visibility. Explosives with the right attributes can be an effective force multiplier, and not just a dinner bell. Add large amounts of shrapnel to penetrate the head and body to make your chemicals more devestating. To argue against some of you peoples comments that regular frag grenades would be almost useless, a friend of mine in the 82nd Airborne was almost killed from the concussion from a frag grenade that was thrown into a bunker that he was laying on top of while firing his M-249. The concussive shockwave traveled through 2 feet of concrete and rebar, knocked him unconscious, gave him a concussion, and made him bleed from his ears, nose, eyes, and mouth. He woke up 6 hours later in the army medical center, lucky to be alive. Just imagine what would have happened if that blast wave hit zomies. If a normal frag grenade has a kill radius of 5 meters, then anything within 15 feet of it is going to die. Zombies included. Any collateral zombie damage is only a bonus.
z_no on 13 Aug 2008 at 11:55 pm #
While I agree about bombs and grenades, I can see anti-personnel landmines being a good early warning system which would also slow down a zombie considerably - most are designed to disable the enemy’s legs. It should also be noted that zombies are not the only enemy in a worldwide outbreak - human marauders can be just as nasty and they may be dissuaded by just the signage of a minefield.
Nukes on the other hand could be used as a last resort for containment. This assumes we are talking about plague zombies and not supernatural zombies or re-animated corpses digging themselves out of their graves. In an uncontrollable outbreak, a tactical nuclear strike would be faster and safer than any evacuation. Even if it doesn’t destroy all the walking dead, it would certainly remove their “feedstock” by killing any uninfected in a large radius and give the authorities time to move additional forces into the area to mop up any straggler zombies.
The decision would really depend of population density and proximity to other high population areas: Madison Wisconsin could probably evacuate because it’s small and also nearly a hundred miles from another major city, but someplace like Philadelphia PA, you’d have to nuke to avoid infection from spreading up and down the east coast. The rage virus (fast zombies) would spread to the entire coast in just a couple days.
-- on 29 Sep 2008 at 9:09 pm #
At what point does a zombie die? Cutting off all the limbs? Cutting it in half horizontally? Will decapitation kill it or will the head keep chomping as long as the brain is unharmed?
Dr Who on 19 Oct 2008 at 8:33 pm #
Against a living enemy explosives make wonderful defensive weapons in minefields and such, but as small unit, manportable weapons their usefulness is limited. This reverses against our dead foe. The defence utility of explosives should be used sparingly. Remember you aren’t the military and resupply is not a radio call away. Save AP mines and such for herding areas in a fixed defensive position. And on the defensive side you should remove ANY obstacle to vision so as not to worry about any nonstanding zombie whether you blew off its legs or someone else did a month ago. Pack the zeds as close in together using fences and place your mines there. With both defensive and offensive explosives there are ways to increase short range mortality though it decreases long range mortality. The military doesn’t do this because killing an enemy soldier take one out, wounding one takes out three (the other two to care for him). Where against zombies you want to create as much damage as possible. The concussive effects of explosives aren’t to be ignored either. Taking handfulls of BBs and using hot glue you can increase the effectiveness of your grenades and mines. Now as offensive weapons explosives come into their own again. On the offense and moving you get rid of the disadvantage of “ringing the dinnerbell” ring that bell and move. What better than to take down a crowd and the call the rest to your handiwork when you’re moving away from it. Here is where wounding them matters not. If you’re mobile taking out a zeds leg is just as good as killing it period. Mines can even be used offensively. Arm a pressure detonated one for that persuing horde. With an armored vehicle take a trip wire detonated mine, mount it atop a 2 meter tall pole and use these to keep your vehicle from being swamped. A good deal of these can make crowd clearing an easy, if messy, proposition. Used in the appropriate way and time explosives can be a great force multiplier. While they aren’t as effective against dead opponents as oppused to live ones they are still effective. And never forget the Chunky Salsa Effect, this is when you use explosive and fragmentary weapons in an enclosed space.
skield on 27 Oct 2008 at 1:27 am #
“And a 2 kilogram grenade weighs nearly a pound.”
Kain, actually 2 kilograms weighs more around 4.4 pounds. The conversion is 1 kilogram to about 2.2 pounds.
“A propane tank (yes, it’s from the awful remake of Dawn of the Dead) when shot, would make a big fire ball…”
Beonist, propane tanks do not simply explode when shot (unless you have incendiary round available, which is extremely doubtful). The actors in “Dawn of the Dead” fixed flares to them and shot a hole close to the flare.
Roy on 31 Oct 2008 at 1:04 am #
using explosives against zombies falls into the category of Very Bad Ideas. The biggest problem with using explosives against zombies is due to the physical differences between humans and zombies. Firstly, humans do not need to be “blown up” to die from an explosion. There are three basic ways an explosion kills you: Shrapnel enters your body causing organ failure, The force of the explosion rips the body apart, causing death by blood loss and massive trauma, or the blast wave causes neural overload and hydrostatic shock. Let’s look at each one individually.
1. Shrapnel wounds will not cause the trauma necessary to kill the horde size we are talking about here. AP explosives, even claymores, will shred the flesh like a shotgun blast. We all know what happens when you shoot a zombie in the torso or limb with a shotgun. Shrapnel based weapons will cause mayhem, yes, but not in the amounts that will justify using something that draws that much attention.
B. Anyone who’s watched any of the Doctors Without Borders or Red Cross videos about the dangers of land mines has seen what they do to people: Arms and legs blown off. This is bad in every zombie related situation. Legless zombies are sneaky little monsters that like to hide in tall grass, under vehicles, etc. A zombie with missing arms is a threat due to the fact that where a whole zombie will grab you with his hands and then go for the bite, handless zeds will simply stab you with exposed arm bones. Automatic infection.
III. Thirdly, explosives will not work for the same reason a zombie will not bleed to death when cut. Zed blood is congealed and unmoving. Due to this fact, they are not subject to the same forces that the living human body is put through when hit with a large blast wave. Experiments in living creatures have confirmed that a distant effect exists in the central nervous system after a high-energy impact, even to an extremity. A high-frequency oscillating pressure wave with large amplitude and short duration was found in the brain after the impact. As the body is hit by a shock wave, the sheer amount of trauma inflicted causes massive organ failure, and it causes your brain to simply “shut down”.
The greatest evidence against the use of explosives against zombies is in the notes of reporter Max Brooks in his book chronicling the events of World War Z. When the US used thermobaric weapons against the North American herd after the battle of Yonkers, NY, the death rate was much lower than would be expected against living targets.
–Roy
Nikson on 11 Dec 2008 at 12:36 am #
If you really are in a pinch and you have the access you can use a jar or some kind of container of straight gunpowder (or some other powders too).The right kind of gunpowder and in large enough amounts can burn hot enough to do damage to anything.
Or if you really want to cause some fire damage you can make or buy thermite. Thermite can literally burn through large chunks of steel. Imagine what it could do to dead or living flesh.
Either on of these could really hurt crowds of zombies
Ex: Burn through muscles, making the zed immoble
Even making the brain literally melt or boil and explode in their head depending on the kind of zed.
68A Soldier on 01 Jan 2009 at 7:07 pm #
Something that fragments (Grenade, Claymore,etc…) at head level would be highly effective if your not worried about noise discipline. And seeing how the dead are well dead camouflage would be a moot point.