Zombie Scenario: Choosing Allies

Photo credit: Scott Beale / Laughing Squid
Let’s face it. Nobody knows where or when the attack will come. All we know is that one day we will all have to face off against the undead. The best way to prepare is to consider as many scenarios as possible. This month’s scenario: When the chips are down, who do you choose?
It’s been one month since Z-Day began, and you’re beginning to realize that, as prepared as you were, you can’t do it alone. Supplies are running low and sleep deprivation is setting in. The television and radio stations are dead, but you’ve been in contact with a few other survivors via Ham radio. One is a surgeon, one is a mechanic, another is a retired sheriff’s deputy, and the last is a farmer. The doctor has admitted to having a drinking problem, the mechanic says he’s disabled, but doesn’t say how, the deputy has a heart condition, and the farmer has a wife who is seven months pregnant. Each is within ten miles of your fortification, each has a useful skill and experience in a branch of the armed services, but each has a potentially lethal defect, should you take them in. There is room in your bunker for four. Whom, if any, do you invite? When the chips are down, who do you choose?
“Zombie Scenario” is meant as a learning and discussion exercise used as a tool for getting your mind thinking about the outbreak. It should prove helpful to think about a specific scenario and have others review your potential plan. If you have a scenario you would like to see discussed, contact us.
Stay safe. Stay informed. Stay alive.
This article was written and submitted by Andy.
Comments (49)







jediwannabe1 on 25 Sep 2009 at 5:04 pm #
Whew! long time since my last post.
I’d take only the doctor and the mechanic. Considering that there is a damn zompocalypse, obtaining alcohol certainly won’t be high on the priority list, so whether he likes it or not, NO alcohol for the doc. and as for the mechanic… how can he be a mechanic if his disability keeps him from doing mechanic work? all i care about is that he knows his stuff and can do his stuff. if that means having to push him around in a wheelchair, then so be it. i’ll just tell him that i’ve spared his life thus far, so if i have to abandon him when things get real rough, i wont have second thoughts. Also, who ever said u needed to take the farmer’s wife? :]
Ronin666 on 25 Sep 2009 at 7:16 pm #
I’ll take the doctor,he won’t be drinking if I don’t give any booze.
I don’t need a mechanic, I can do that
So I’ll take the deputy and the Farmer and his wife. The doc can deliver the baby, it might be the start of a new generation.
Brad on 25 Sep 2009 at 8:48 pm #
I’d take the Farmer and His wife. And then When the kid comes, that would be 4. Maybe not the best choice, but without Compassion what is the point of being human and not a Zombie?
Ryan Elliott on 25 Sep 2009 at 11:51 pm #
I’ll take the mechanic, even if he is paralized he can walk me through what I need done. I would also take the retired deputy because even though he may have a heart condition he can still stand watch for as long as he is alive. Lastly the doctor because if something goes wrong with any of the afforementioned people along the lines of shrapnel wounds or minor injuries hw could take care of it. I wouldn’t abandon the farmer completely however, I would regularly ceck to make sure he is safe and have the surgeon deliver the baby and perform an improvised c section if needed. Eventually I would find a way to fortify the farmer’s house so that all of us would be able to stay there instead of having to make a 10 mile treck back and forth for supplies. Of course this would be after the child is out of the screaming baby phase, assuming the child didn’t get them killed in the night.
This is the most efficient way I can answer this question, while the farmer may be at arm’s length the regular trips back and forth will keep the surgeon and myself in shape enough to eventualy haul all the supplies to the farmer’s location after the child is 3 or 4years old.
Also the surgeon would eventually run out of booze and then his drinking problem would be over.
Angryvikingman on 26 Sep 2009 at 7:26 pm #
The mechanic, the farmer, and his wife. Anything that needs doing by a surgeon is gonna be life threatening anyway. No antibiotics, no pain killers, no anesthesia, no prescription meds. No, the surgeon would be pretty much useless.
The farmer can farm, and the mechanic can fix vehicles, or explain how. The wife can cook, and clean. I can provide protection. Its that easy.
Sevandor on 26 Sep 2009 at 7:39 pm #
Call them…get them to come, meet at my base, and move all of us to the farmer’s…. safety in numbers…. if I can find out the mechanic’s problem….i’m studying to become a doctor…so the doctor is only really a use if i get taken out…no booze means his prob, isn’t a prob… the deputy’s heart prob isn’t and issue… we just won’t have him do anything too too strenuous….. the farmer is the most important person, his wife/child give his an uncontroollable will to live…..that and the food exp makes hime the most valuable person we have….
McLuvin on 26 Sep 2009 at 10:27 pm #
I would take the Farmer and wife for sure, but the 4th spot would require some additional info. The mechanic is my first choice but if his disability is very limiting I would take the surgeon. Looking out for a paraplegic would be very difficult. Although Angryvikingman makes a valid point about surgery being virtually impossible without supplies, surgeons train for years in general medicine before becoming specialized. The sherriff’s deputy is the only one who has no appreciable skill. His heart condition is a liability and I have worked with many law enforcement officers over the years and they generally can’t shoot. Unless he is one of the very few that shoots recreationally outside work he brings nothing to the table.
Caleb Hader on 27 Sep 2009 at 12:29 pm #
Farmer and wife, because self sustainability could be helpful, and a kid that grew up killing zombies would be a total bada$$. Then I would probably take the mechanic since I don’t know anything in that field to any great degree, and if he’s crippled in some way, well he can still shoot and being a mechanic really only makes you need your hands to work.
Adam on 27 Sep 2009 at 3:06 pm #
Definitely take the doctor, mechanic and deputy.
The farmer just isn’t worth it if you have to keep the wife and baby too. Then you wouldn’t be able to keep anyone else.
Plus, i’d imagine during the zombie apocalypse sleep would be a scarce occurance, so imagine how annoyed you’d be if you’re finally about to drop off to sleep for the first time in 4 days, then suddenly you’re awoken by a screaming baby. Plus, it would attract zombies from miles away.
Adam on 27 Sep 2009 at 3:08 pm #
Also, just something i’ve noticed, some of you aren’t leaving space for yourself in your bunker =/ it only fits four people, 3 including you.
G-UMan on 28 Sep 2009 at 9:41 am #
i would need the Deputy the extra gun would be a big help plus he is more likely than not a good shot if he has a heart condition that means he is old if he is old he must have alot of experence with fire arms(plus he will have keys to the gun cabinets in the police station) then the doc he can help the deputy’s heart condition the next time we raid a pharmacy and who knows putting him to work alot will mostly help his alchohol problem and the mechanic he has vital knowledge of cars and other stuff that can be useful welding plasma cutting ect. and again the doc can help him out as much as possible and as for the booze problem im not saying make the doc quit all together but slowly reduce the amount he consumes.
mitch e on 28 Sep 2009 at 12:48 pm #
personaly i think that if i invite the deputy sheriff he/she probably would try to take over ur base and do some thing wrong like let a farmer in (who would also think he has moral authority over u because of his family and have no problem stabbing u in the back(any way farmers don’t usually grow more than one thing)). id look into the mechanic.
prince of paine on 28 Sep 2009 at 11:00 pm #
um the surgeon is crucial because wounds are the number one cause of death…the drinkin problem is nogotial but he will have to give it up when operating, the mechanic because transports are a huge part of survival, if you cant run from your enemys you have to fight them and eventually you will die from wounds, turning, or equastion….the deputy can serve as a sniper in some high location, and be stationary and a lookout…the farmer can go fuck himself cause he has no redeamable qualitys, farming is easy as hell how many people have gardens…although if he just happens to help i wont mind, he just cant live at my location cause of the mouths to feed. yeah….
GreenEyedBandit on 29 Sep 2009 at 2:45 pm #
The surgeon and the mechanic.
A mechanic with no legs can still fix things. But if he couldn’t use his hands then I’ll just take the surgeon and the deputy.
Sharpshooter on 30 Sep 2009 at 2:02 pm #
surgeon and the mechanic. although if the wife was hot i’d tell the mechanic to leave.
Jen on 02 Oct 2009 at 7:52 pm #
I would take the doctor and the mechanic. Being that they all have some sort of military experience, I don’t think the skills of the officer would be necessary. I wouldn’t let the doctor get drunk and as long as the mechanic can think and talk, I could get the work done myself. I would’ve taken the farmer and his wife if they weren’t expecting a baby. Imagine trying to care for an infant during the zompocalypse….Would you like some more epic with that fail? Even if their home is isolated from the city, it’s still too much of a risk.
FreddeX on 03 Oct 2009 at 4:34 pm #
Long time no see :D
I take the doctor, the mechanic and the deputy.
Obtaining alcohol will not be on my priority list since there is no real reason to get it (sorry doc but no booze for you) so while the doctor may be really pissed off about it he will have to deal with it.
As for the mechanic, well, as long as his arms are alright it should be fine. I mean even without the disablement i wouldn’t drag him out on raids and such becuase he is a vital part of the crew.
I picked the deputy since he most likely got some real skills with firearms and thus are a great asset when it comes to raiding. Sure the heart condition will be a pain but since i got the doc with me (who can hopefully keep him running) it should be fine.
Why i didn’t pick the farmer: It was a hard choice really, but let’s face it. Even with the skills to grow food it is not compensation enough to let an extra slot be taken up by a pregnant women who can’t do anything really. Sure it may sound cruel but this is post Z-day we are talking about.
KillerB on 03 Oct 2009 at 4:39 pm #
Call them on the radio. Tell ALL of them to come to you. The Zombies will take care of the weak. If all of them make it then that is fine. If there is room for 4 then 5 can live there although it will be a little more crowded. If you plan this right then only 4 will be in the bunker at any single point in time. The 5th person will be awake on on watch so that way you will still have plenty of room. The did it in WWII on subs and i think they called it hot racking. One bed is only used 8 hours a day anyway that leaves 16 hours when it is unoccupied. You can take them all in if you are willing to stick to a schedule and make it all work. When the baby comes then the mother or father will simply have to share the bed with it. A baby can not be considered a full person. At least for a few years. By that time you will have outlived the usefullness of your precious bunker anyway.
Abbaroth on 08 Oct 2009 at 4:58 pm #
My first choice is the surgeon. As has been pointed out in other posts, the most likely source of alcohol in my bunker is isopropyl, and if he’s deperate enough to drink that, he was a liability to begin with. For long-term survival, as well as short-term battle wounds, the surgeon is invaluable.
My second choice is the mechanic. Vehicles, tools, and everything else related are force and survival multipliers. Being able to build and fix machines in the absence of a working infrastructure is very important. His disability should be easily verifiable over the radio, and even in a wheelchair he can mount my scopes and load my mags.
My last choice is the farmer and his wife. I have yet to meet a farmer who wasn’t a crack shot, could fix just about anything, and could “garden” circles around me. Providing reliable food for even one person can be a full time job, let alone for a small community, and it will be one of the most important aspects of long-term survival.
The farmer’s wife, as the only woman, is easily the most important individual. I don’t care how skilled that surgeon is, he probably can’t pop out babies on his own. Not to be demeaning to women- quite the opposite. Having children is the one thing that can’t be taught. For my newly-formed enclave to mean anything, it should have a plan to continue into the future, and without children it will be a pretty short future. As for the noise of the baby, it’s a freaking bunker. The baby stays in the back room until it learns to keep its mouth shut.
I see no reason to keep the deputy. All the other individuals have military experience which erases his possible advantage as a weapons expert. At that point, all he offers is an entitlement complex for authority and an expiration date; both are headaches that I don’t need while I’m fighting for my life and trying to save the human race from extinction.
Finally, I concur with previous posts about the hot-bunking technique, and I would go so far as to say no more than 3 individuals of the five would EVER be asleep at the same time, and any situation which would force all of us into the bunker at the same time would almost certainly require us to be awake. As I said before, however, even in a protracted “lock-down” situation, resting would be done in shifts.
For long-term survival, this is my solution. If your only goal is to save your ass for a few weeks until everything calms down and then die a lonely death as the last human alive, then by all means leave the farmer and the wife to their fate.
Semper Cogitant on 08 Oct 2009 at 5:12 pm #
Well, 3 people to be added to my bunker, assuming that my family is lost :(
Winthin the limits of the scenario presented I’d take the Mechanic, the farmer and his wife.
My medical skills are much strong than my mechanical, so the Mechanic’s skill set in the most needed and the doctor is therefore on his own.
A farmer is generally a jack of all trades, resourceful and adaptable so he’ll be useful. His pregnant wife touches my human weakness, and the baby won’t really take any more resources. There’s a high chance the situation with the baby will end badly, but I’d feel obligated to try.
The cop we don’t know enough about to gauge his usefulness. Anyone alive a month into this must decent combat skills and we don;t know if the cop has any other useful skills, so sadly he’s on his own to.
A month into the zombie uprising I’d want to be at the point where I could be increasing the size and resources of my compound and really would probably bring all of them.
mitch e on 09 Oct 2009 at 10:17 am #
what good is a farmer lol they only grow 1 thing like corn and who doesnt know how to grow corn. i mean wtf r u going to be growing exotic vegetables, pot. actually that would work for clothes i mean wtf would u own a sheep wen u could own a heap of pot yea the doctor will just have to live with marijuana
another mike on 12 Oct 2009 at 2:58 am #
I’d take in the doctor, deputy, and mechanic and establish a trade route to the farmer’s place. After a month the looting has settled down so the doctor can identify what medicines you’ll need when you raid the pharmacy. The mechanic can point out other objects worth carrying back. The deputy can guard and cycle the doors as you come racing back in from a raid. I raise a lot of my own food so I don’t need the farmer on site.
More importantly is how do you take them in? Establish a yellow zone to quarantine incoming survivors and even your own returning raiders. This is inside the perimeter but also barricaded from your zombie-free green zone. Incoming survivors can be safely disarmed, parted from their gear and each other, and inspected. And they’ll do it willingly because they are nice and safe inside the base.
another mike on 12 Oct 2009 at 3:14 am #
So you separate everything out so there’s no drama or interference when you deal with the inevitable infected survivor. You can just announce to the rest of their group, “We saved you. Here’s all your stuff, come into Green.” And you have to leave their stuff with them for a bit; at least until the relief and survivor’s guilt kick in. Then you can invite them to a larger than normal meal to introduce them to the rest of the settlement and get their gear checked in. Weapons to the armory, food to the larder, etc.
Now that we’ve reviewed bringing them in safely, what other qualifications do you look for in accepting a survivor? Usefulness, obviously; even if their entire skill set is “bait”. Any I’d accept need to bring three weeks of food. That’s an amount you can carry on your back, and I’ve only got a year’s worth here if the population remains 2. Additional skills and supplies a plus, inquire within.
/be prepared
jeramie williamson on 17 Oct 2009 at 4:01 am #
ok 1st off the bunker holds 3 + your self
the cop is use to giving orders so thats a bad ideal if you know what your doing it will only cuz fights and on top of that he prolly cant run all that great because of is heart any way he would just slow you down the only really good thing about having him is the gun exp and he prolly has his own gun so with that being said ill only get him if he agrees to let me run things my way so long as its ot a stupid ideal .
2nd the doctor is gonna be a huge help with being sick stitches and broken bones ect … but any way there wont many drinks around any way but it really is to the point where hes breaking down he can do his own thing so long as he dosnt get us killed doing it .
the farmer and his wife isnt a bad ideal the kid crying at night wont be herd out side the bunker any way and at most you would have to do is put up some carpet on the walls to muffle the sound even more he can grow food and the kid might be a girl … sounds wrong but we would need it to keep the race going and besides and besides most farmers have shot guns and no how to use them they can drive big trucks and worst comes to worst they have lots of bid sharp tools .
the mechanic would be a must have depending on whats wrong with him i mean if he cant move all that well and cant do his job i can always jack a new car ya know and besides that is loud work most of the time and carrying those tools would take up more space and would be dead weight on all of waiting for his slow ass
if i had to pick i’ed take the farmer his wife and the doc the baby still has a few more mouths to be born and i can make room by then
Mr on 18 Oct 2009 at 12:47 am #
I’d rate there value as such: a farmer, surgeon, mechanic, retired sheriff’s deputy.Because;
farmer – no food no life simples. sure the pregnant woman is a liberality but she woun’t be in 2-3 months & a new born would essentially be dead weight for a while “But what else can a group of men do but wait to die them selfs” (TAKE)
surgeon – its no good surviving a out break just to die due to apendicitis if you catch my drift. (sure I’d have to keep an eye on him to make sure he’s not losing it i mean a surgeon with shake’s is no good )(TAKE)
mechanic – i cant really see a use for him yes cars are good but I’m more if a bike man (blocked road’s aren’t a problem and they dont need fuel) + I’m good enough with electrics to keep the lights on (if I’m having a bunker its having solar panels) (LEAVE)
deputy – sure he can shoot and has access to some things us civys don’t but hes retired with a heart condition. aka not long for this world (LEAVE)
- Thats my take on it the farmer+wife & surgeon provide the best chance of sustainability and the potential for expansion
Stone on 22 Oct 2009 at 5:02 pm #
I noticed you guys are overlooking a few key points with this scenario.
1. This is just 1 month into the outbreak. I’m fairly certain you wouldn’t have all the information, so there’s no way of knowing whether or nor society will be able to recover. so ranking the farmer high on the list cuz of his wife’s ability to make babies doesnt make any sense to me.
Besides, she may be able to pop out babies, but they’re gonna be HIS babies. If the farmer cares about her so much he wont come without her, he ain’t gonna give you a go with her.
2. the surgeon HAS a drinking problem. not HAD. HAS. that means he’s going to be going cold turkey. That means he’s not going to be too useful for the time being. Also, sometimes when alcoholics go cold turkey, they get paranoid and delusional. Throw into the mix a small enclosed space and easy access to firearms, and you’re asking for trouble.
Because of this, I’d take the mechanic, and the deputy. My preference would actually be to take nobody, but I can’t keep watch 24/7.
I would keep a close eye on the mechanic however. He has already proved he might not be trustworthy. (he refuses to tell how he’s disabled)
I also wouldn’t take the farmer because his allegiances are split. If I took him and his wife, there would be potential for trouble. What happens if the wife dies during childbirth? that would be more than enough to make a man snap. What happens if the other man make an unwanted move on the wife and the farmer goes overboard?
Besides, we’re in a bunker. having a farmer isn’t too helpful if you don’t have any farmland.
Atilla on 26 Oct 2009 at 7:04 pm #
Finally, people are starting to acknowledge the problem with the alcoholism, and that just cutting the guy off isn’t an option. That and the fact that any medical problems that would arise fall into 3 basic categories: 1. Bites and other zombie inflicted injuries. 2. Injuries that could be dealt with using basic first aid (fractures, cuts, etc.) 3. Things that would require facilities and equipment that would not be n hand in this situation. So the surgeon is pretty much worthless.
The best choice(s) is the farmer and his wife. As a farmer he will have a diverse skill set, as well as an acceptable level of physical fitness. The farmer’s wife would have an equally diverse and useful skill set, and the child would be a vital step in keeping the human race alive, and could instill hope in other survivors (similair to Children of Men).
Either of the remaining two, while they might not bring a lot to the table they probably wouldn’t be a severe liabilities so I’d probably decide based on personality, because when you’re fighting the undead you want to keep infighting to a minimum.
Ryan on 27 Oct 2009 at 12:53 pm #
I would take the sherrif because – even though he has a heart defect – he will have some experiance in firearms – a great trait. I would also take the doctor – even though he has a drinking problem – so incase anyone gets hurt – the sherrif by heart attack or other. I would only give him small amounts of alcohol so he doesn’t get pissed and still can do his job without going insane or paranoid. I would lastly take the mechainic. He may be disabled, but he would help greatly in fixing things and he could help with the doors ect.
JMO on 08 Nov 2009 at 6:26 pm #
There are alot of variables to look at here. I feel like I’m answering a question posed by the Great Sphinx of Ancient Egypt!
Well, first of all there are needless variables involved and there are variables that aren’t involved that should have been. I will start with the biggest variable that should have been included, and was to a limited extent. One month after the “Outbreak” how many zombies would still be out there? I would imagine quite a few. Why would I go ANYwhere? I would not. The question is who to take in…not where to go. The simple answer becomes……whoever can get there first. And that brings me to the needless variables.
The potentially “lethal” flaws of them all will have their crucible getting to my location. If they can’t get TO me then they aren’t going to HELP me or I them. And if it takes them longer than the others then that was the weakest and the slowest….what predators usually attack. The last one there has the fatal flaw, not the other issues involved. The other issues will see to themselves. Survival is key and the ability thereof, not how you overcome your limitations.
Idiotman on 16 Nov 2009 at 11:34 am #
It would be a difficult at first but i believe the best choices is mechanic and doctor. I have a third choice but it is a cruel task. i believe we should kill the farmer’s wife or make it an “addicent.” The kid could become the next generation but the problem is babies eat alot and scream and poop. thats bad! needs alot of resrouces and we barely have any.
bad side effects to the doctor and mechanic? there are none. The drinking really can’t be that bad. the worse is he goes crazy without booze or he walks into a zombie infested area for a quick drink. but if you can combine the doc and mech together you can hopefully build ROBO LEGS (no i an’t jk). i mean you can build things to let him be able to walk that is if he can’t walk. if he can’t use his arms…that is easily solved. the worse is his legs are in bad shape. the work on the robo legs alone could keep the doc and mech busy solving the doctor’s of repeatingly thinking about booze.
BUT!! lucky i thought of a better idea. Shovels. Lots and lots of shovels! dig underground to the farmer’s farm. why did underground? safety. You cannot be 100% safe going backa nd forth to the farmer’s house. it isn’t that easy. so digging underground is alot safer. so in a cause and effect reaction, we won’t need to kill the wife and we could use all the guys. We would have enough room for them all besides we could work on digging further and further. Which you could possibly dig into a town or better yet sewer system.
YES!! thats a wonderful idea! sewers. it is impossible if not that then HIGHLY unlikely that a huge horde is in a sewer.
so take a blunt weapon or two and run though the sewers. THE SEWER IDEA ALONE MAKES IT ABLE TO HAVE ALL THE GUYS!! so i would hot shelter to a nearby sewer system and dig into the sewers. i would leave the mechinac (with new robo legs) and take the rest to go into the town and stalk up on supplies.
rate my plan?
Colin on 20 Dec 2009 at 12:16 pm #
I would take the farmer and his wife.
I wouldn’t take the sheriff because I wouldn’t really need an extra shooter with me. The best way to survive is to stay low, keep quiet and maybe keep moving, depending on where you are. And if he has a heart condition he will most likely die anyway if a truck load of zombies are coming our way.
I won’t take the doctor because in an apocalypse most medicines and medical equipment will either be trashed or taken by someone else. He may know how to fix you up, but if it’s a zombie bite you’re fucked anyway. If you’ve broken your leg, you’re fucked anyway.
Most people know how to take care of minor wounds such as cuts and scrapes.
I wont take the mechanic either. If he’s disabled he will most likely need lots of attention to keep him going.
It depends on what your plans are anyway, really. If you’re just going to stay low then you wont need the mechanic because you wont be using any machinery.
3-15 INF on 22 Dec 2009 at 3:01 pm #
wow, really shitty choices for allies.
3Dog on 12 Jan 2010 at 7:04 am #
Surgeon (he can still suture wounds, etc., and as everyone pointed out, a shortage of alcohol makes his problem a non-problem).
Mechanic (although crippled, his knowledge makes him a tremendous asset).
Having gotten these two, I would proceed to the sherriffs house, kill him, and take any of his weapons and ammunitions. Then to the farmer, kill him, take his wife and use her as a sex slave for me and my LaMOE- always found pregnant women vaguely sexy
Dtay on 18 Feb 2010 at 8:23 pm #
I would take the surgeon and the mechanic. The surgeon’s drinking problem would hurt as it isn’t so easy to just say no you cant have any alcohol just deal with it. If he is addicted not having anything to drink is going to be a big issue, but still if any non-zombie related injuries occur he is going to be vital. Also as a doctor I would assume a few things. 1) hes smart and educated which could mean he brings more to the table than just medical skills. 2) hes compassionate enough that he probably wouldn’t screw me unless it was completely necessary and if it get to that point none of us are looking good.
The mechanic for me would be necessary as I don’t have much automotive knowledge and he would also bring a lot of skills that would come in handy. If he has survived a month in zombieland he must have some survival skills and I would bet he isn’t too disabled to be useful
If things worked out with those two I would consider the cop. The requirement would be that he not think of himself as being in charge. I would think of the decision making process as democratic so having someone who’s used to being in charge would be annoying (realistically that could be a problem with the surgeon too) My skill set would put me as the scavenger as I am fast and agile and a good climber, so having someone to look after the place with knowledge of defense might be useful
kumokez on 19 Apr 2010 at 5:39 am #
Being from the UK where most cops don’t carry guns , the ‘sheriff’ would be useless. He has a heart condition which means high levels of stress and physical activity would probably be the end of him (how exactly has he lived this long? Most likely locked him self away in a donuts shop – so now he is over weight too!)
I wouldn’t touch the doc, any one with what amounts to as a mental condition will be a massive liability, and as pointed out previously anything over than cuts and breakages will be untreatable. If some one is need of major patching up how will the surgeon get his hands on donor blood, and all the medicines and vaccines that are usually kept refrigerated and have a short life span? Anyone that did survive the initial surgery would then be sidelined for long time and with out the full medical support that hospitals provide would undoubtedly be crippled themselves in some way and most likely die in the long run as the surgeon alone with out his operating team will not have done a great job.
Not being the mechanical minded person a mechanic is a must… having recently watched the Discovery Channel’s show the Colony, I was amazed to see the stuff these guys bodged together out of old cars and extraction units. Solar panels for electricity aren’t great for the UK (too much bloody rain), but wood gas generators seem ideal so I’d need a mechanic to rig that kinda thing up.
Now for the farmer and his wife. Neither have a long term disability or mental problem. I don’t know a farmer that doesn’t own his own cache of guns, rifles and shotguns and they are usually good shots having been hunting for most of their lives. The farmers wife (note this is not your average businessman’s wife) will be more than likely able to handle a gun herself, and between them (certainly if they are cattle farmers) will know all about delivering babies. A farmers wife will have a ‘can do’ attitude and will not be of the silly scream and run away variety. I can’t see the fact that being able to grow food is much good, it is not difficult to grow enough food for 4-5 people after all.
Scav Dingo on 24 Apr 2010 at 10:17 pm #
..this scenario could have alot of advantageous variables depending on if the community is a relatively small township, telling them the exact location of one’s compound may not be the most useful strategy, when zombi-bait can be a more useful resource..
..if the “chips are down” aspect is requiring one to leave the compound, evacuate the town and move on, telling all four people a location on the end of town opposite of the best escape route would benefit one’s evacuation, most likely the four people (depending on their 10mile spread) would attract a majority of the infected to where they were sent, opening a general hole of zombi populous to evacuate through..
..if the “chips are down” aspect is requiring one to leave the compound in need of supplies or armaments that are known within a 5mile radius and then return to compound; also in possession is some kind of heavy explosive readily available and can be planted in a location across the street, then telling all four people the location across the street would be advantageous once they arrived, most likely with every zombi from their 10 mile radius with them, waiting till everyone arrives then detonating the heavy explosive should eliminate all infected within those 10mile paths they came from, offering a clear path to whatever needs to be sought out..
HMPlatinum on 25 May 2010 at 8:29 pm #
Farmer, wife, doctor.
Don’t have to worry about 4 for two more months if lucky. Not for over a year, if the wife breastfeeds. The farmer and his wife will have invaluable skills for the long haul. Same for the doctor. Not worried about fixing stuff….there will be plenty, just laying around.
HendriksenDK on 16 Jun 2010 at 5:03 pm #
Think about it. Make a deal with all of them.
The farmer stays with his family where they are and the deputy travels to them. They might need a extra hand to defend themself.
That leaves the mechanic and the doctor.
The doctor could go to the farm to, he could help bringing the baby to the world and look after the deputy.
Then theres the mechanic. Ill take him then.
I suck at mechanics but im in the armed forces myself, plus i know a bit medical stuff.
Then we can always plan from there.
Kitty on 18 Jun 2010 at 11:43 pm #
I’m going to have to go with the farmer (wife included) and the doctor. Doctor can deliver the baby and deal with any of the complications that arise. Also its the freakin zombie apocalipse, I think we could all use a drink at the end of the day (assuming we survive of course). I have to count out the mechanic whatever the disability its big enough for him to mention it and thus slow us down. Same deal with the sherrif, heart condition is a no no. Sure the doc is good but once supplies run out of whatever meds he’s its good-bye officer Bob, hello liability.
Zombie Pwner on 23 Oct 2010 at 10:41 pm #
First on the list… booze. The doc will be invaluable because he can administer med. treatments [e.g. splints for crippled limbs]
Second would be the farmer & wife. the farmer could easily pull his own weight by supplying food that is easy to grow indoors or out. as for the pregnancy, well… you could “arrange” an accident.
Heretic_6633 on 11 Mar 2011 at 10:49 am #
Hmmm…
We need the doctor, not so much the farmer, maybe the mechanic…
Okay The doctor, the mechanic, and the farmers wife!
The doctor can deliver the baby, and we can use that as a distraction if need be, but we shouldn’t have to, the doctor will tend to any ailments, after he’s done with his withdrawl, and the mechanic can get my car working good, we will routinly visit the farmer, and swap suppilies and work on building a better housing unit for everyone, plus the mechanic can probably put together a few interesting weapons. so when its all said and done.
The farmer farms, the doctor heals us, and can be used as zombie fodder, the mechanic makes us transportation and weapons (if possible) and the wife will organize, and have babies… I mean wile will be continuing to make ammunition, out of anything I can find, and target practice when applicable.
GOOD LUCK!
Comments, questions, ideas?
Heretic_6633@hotmail.com
Demont Contross on 04 Jun 2011 at 12:09 am #
leave the bunker for all of them and leave…. live in florida a bunkers a pool with a top. farmer useless, most grown here is oranges thanks alot farmer not needed anymore. deputy got enough old pple here thanks have a heart attack on someone else. mechanic well sorry bout your luck got legs? no… well hope u can get a hoverround bye. surgeon hmmmmm… i’ll take my chances. family of irish drinkers, you aren’t touching me. when he gets the shakes i hope u like zig zag scars…
Zaknafien on 14 Jun 2011 at 1:21 pm #
Leave them all, food lasts longer for one.
OR
Give the bunker to the Doctor, Farmer and his Wife, take the Deputy and go to the Mechanic. While with the Mechanic, have him asses the vehicle and work with him and the Deputy to repair it as well as fortify it as much as possible. When the baby is born, take the Mechanic and the Deputy for the trip back to the Bunker. On the way to the Bunker, Kill them both, taking the Deputies weapon and hold onto the bodies, leave them about a mile away. Upon arrival back at the Bunker (after the babies birth) tell the doctor there was an accident with the machanic and he needs to come with you to help him and that the Deputy is there waiting. Bring the Doctor to the Mechanics body and execute him. Then return to the Bunker with the Farmer, his Wife and thier Baby. Dead men tell no tales… and cant be turned.
Reaver on 06 Jul 2011 at 10:03 pm #
doctor and the mechanic. the deputy doesn’t add much, the farmer has a wife that would definitely cause some problems down the road and they are probably in an isolated area anyway. and I disagree about a surgeon being useless anyway. sure it would hurt like hell, but anesthesia isn’t neccessary for surgery. and alcoholics can be weaned off.
OliverCthulhu on 13 Aug 2011 at 2:25 am #
Why would I just take 3 people and move to my bunker? I could just look for a better base that could fit more than 5 people. Although I don’t really think bringing the farmer’s wife is a great idea, not that I wouldn’t bring her. Once she gives birth, that baby’s gonna cause a lot of problems…
If the doctor doesn’t have alcohol, no drinking problem. The sheriff can still help despite his heart condition. He can assist in increasing accuracy. The mechanic can just tell anyone of us what to do if he can’t fix the car on his own.
I believe this to be problem solved.
Hiroki Fujiwara on 29 Aug 2011 at 4:54 am #
For allies..I go for a Doctor, a veteran soldier, a mechanic (even though I’m a mechanic also) and civil engineer (needed a one who understands building schematics when you’re being trapped by the effing hordes).
and I needed an army of gun enthusiast survivors
Bryce on 03 Oct 2011 at 5:36 pm #
Alright…. Easy the farmer and his wife…. First off. Farmers. Have alot of skills..not just growing things….. Farmers are very good at showing how to grow food…but just as well farmers and shoot a gun very well…you think they dont get practice killing cyotes? Or rabbit hunting? As well farmers have lots and lots of farming equipment..tractors and such. So basic automotive knowlege and mechanic skills they dooo have. As far as medical? Well that might be a downfall..but i know a few farmers and alot know about administering shots and medical care to animals… The basics..and tho we r alot diffrent from cows and horses. They still have atleast somekind of skill…..in medical… As far as the wife who is pregnate? Wemond..pregnate or not can tote a shotgun. Or a gun of somekind.. After the baby is born witch would be deliverd by the husband as a NORMAL home pregnacy witch has been done for thousends of years.. She would have a couple weeks of healing..but even so. She can learn..train and showed how to use the gun by her husband..if he hasnt already.. As for the kid..yea its a spare mouth to feed and yes it needs extra care.. Ohh well.. If he hold out for a few years.. By the time that kid is 6 i bet he could shoot with the best of them..and wouldnt hesitate in action even at a young age…… Farmer at 100%. IF i could have 2? Farmer and sherrif officer..the officer has trained knowledge of wepons… Witch not only is good for having your back up and until the wife has the child and she could be of use and then have 4 people who can use firearms pretty well..witch would make your chances better.. But also as far as medical care. Officers r trained in basic first aid witch can make a big diffrence….so what if he has a hart condition… Its a shtf/eotw scenerio.. Soooooooooo. Pharmacys arnt staffed… Break in get him his nitroglycerin and clean out antibiotics and painkillers and flu and cold medicine(not to mention anti anxioty meds such as xenex and valium). Becuse it can become very stressful for the wife after pregnacy….. Basicly. The mechanic and the surgon r meaningless when the farmer and sherrif officer cover the bases…pluse. Train the wife in basic first aid..and have her read up medical books…… And comments?
bubdude on 07 Nov 2011 at 8:46 am #
well id take the doc, deputy, and mechanic. i hate to say it but the farmer would take up too much space for the time being. if i have the doc then he can treat non-infection related injuries that occur. with the deputy, he has experience in keeping guard even with his heart problem. as for the mechanic, he can assist with making or reparing vehicles for transportation as staying in one place will just cause the undead to pile up at our door and the supplies in our area would dwindle down. after we get to the point where we can move from the area, if the farmer is still alive then we can pick him up because the more we have in our group, the more protected we are. though the baby might be a slight issue…